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Found 4 results

  1. I'm currently texturing a character, and between the torso and the arms, there's a big ugly seam I want to get rid of. I've tried painting/blending over it in 3DCoat, or gone over it a bit to then carry on back in Photoshop. However, exporting the texture out and loading it in Photoshop just gives me a single image file and I lose all of my layers. What would be ideal is loading up my Photoshop file in Coat with all my layers and then exporting it back into Photoshop with all the layers in tact. Is this possible at all? Because when I tried doing it, I get this weird mess in 3DCoat... :-\
  2. Has anyone run into this seam issue when exporting to Unity? It looks great in 3DCoat, but Unity shows these nasty seams.
  3. Hi all I'm trying to use a smart material to add fabric to my mesh clothing, but for some reason around the seams of the uv map I'm getting this odd light colour/stretching and wondered if anyone would have any idea why. The uv map works fine for textures in other programs but not 3d coat for some reason. Picture attached. Any ideas welcome, thanks.
  4. Hello. I have a low poly model and i'm trying to figure out how can i paint in 3D Coat without constantly fix everything in photoshop. I have this model that the uv was made with half the mesh and then applied symmetry, overlapping shells. the problem is that the 3D Coat brush is horrible to paint over any seam, even those that do not overlap have some sort of problem already tried to send one overlapped shell to 1-0 (no overlap, each shell in a UV room) and still the problem persists I am using 2048 texture size what am i doing wrong? how to avoid such problems with this UV type and seams?
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