Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'shader glitch'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Coding scripts & addons
    • Feature requests
  • General
    • General 3DCoat
    • Tutorials, Tips and Tricks
    • CG & Hardware Discussion
    • SOS! If you need urgent help for 3DCoat
  • Artwork
    • Finished Projects
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Hello, today I wanted to create a new material in the shader window using the default and doing "construct new shader" After creating that new material all my previews went corrupted showing a material that does not correspod to their look, even the default preview got corrupted. Using 3DCoat 2025.01 I Tried "Refresh All Previews" and didn't refresh anything. Thank you!
  2. i have a modle that somone built in blender and i am trying to get it working within 3d coat, the areas of the modle that are invisable in 3d coat at certain angles are all black in maya ecept when rendered? what can cause this and how would i fix it? thanks
×
×
  • Create New...