Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'shell'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Feature requests
  • 3DCoat
    • General 3DCoat
    • Tutorials
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 3 results

  1. Hi, I'm new to the program but love a lot of the painting features. I brought a low poly game mesh into the retopo room. I select a few faces on the base mesh then go to shell extrude. An extrusion is performed on those faces, but the rest of the base mesh disappears. Can someone tell me where it is? is the extruded shell now a separate object from the base mesh? Thanks!
  2. A great feature to add would be retopo shells. By this, I mean like greebles for retopologizing things like rounded shapes. It would speed up the retopo work for things like that that can be somewhat tedious, even using strokes. For example, if I could call this feature in the Retopo Room and tell it how dense I want the rounded shape to be, then adjust it's shape from a perfectly rounded shape to a custom (think oblong) shape or just keep it perfectly rounded before committing the actual retopo work, then hit 'Enter,' I could simply work from there.
  3. Andrew, Is there any way we can just add a shell or thicken to a retopo? I keep running into a problem whereby I want to retopo a thin mesh and the opposing verts keep snapping to each other in various places, making it super frustrating and near-impossible for me to retopo the thin mesh.
×
×
  • Create New...