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Found 4 results

  1. Screenshot of the problem I've searched around the forums ans it seems like I'm having an issue with padding maybe? Basically whenever I smudge across a seam it picks up a color from somewhere and bleeds that from the seam. I'm using version 4.7.10. Any help would be great, thanks!
  2. I'm doing some very low poly painting for mobile games. Mostly projection and I wanted to use 3dcoat more but can't seem to find a tool like liquify which I still use a lot in PS. So I'm going back and forth with PS and LW to use liquify to fix texture projections. Smudge is not really doing a good job in 3dcoat. Distort only works during projection and you cant use it to fix textures already applied to a mesh afaik. I found some threads related to this http://3dcoat.com/forum/index.php?/topic/7515-transforming-texture-layers/#comment-57259 http://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/&page=136#comment-103488 Does liquify exist now maybe I just missed it in 3dcoat.
  3. Hi there ! I'm a long time Blender/Gimp/Krita user but I'm quited tired of blender's texture painting... No layers and all.. It's been troubling me for a while. So I made my first steps to 3D Coat a few days ago and I love the app so far. Two things are bugging me though : 1 - I googled a lot and tried a lot of options ("paint through") and all but I can't seem to get the behavior I'd like with the brush concerning clipping faces. I'd like the brush to paint everything under it, and not just snapping on a particular polygon. Is it possible ? 2 - I googled that already and it seems there isn't but I'm still asking... who knows Is there a smudge/smear brush in texture painting ? Thanks a lot for your help ! Regards, Ghislain.
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