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Showing results for tags 'specularity'.
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Hello, fellow 3D artists! I'm still new to 3D Coat, so please forgive. I'm sure there's a simple answer to my question: "Is there a way to scale a layer in Paint mode?" For example, I want to scale the depth of a layer to half because the bumpiness is too great. Or I want to scale down the shininess (specularity) of the layer, or opacity. How would I do that? Thank you.
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There's Textures->Adjust->Color to Specular command. But is there an opposite command for that, like Specular to Color? I'm struggling with the inability to paint 0% specularity on a layer that is over another layer with some specularity info. I thought about using a workaround with which I'd simply copy specularity to color and create a separate layer out of it, but it seems there's no easy way of doing it without exporting specularity information to a file. And this is broken when it comes to exporting specularity from a currently selected layer only. A tooltip for Layers->Export->Specularity states: The thing is, it exports specularity from all visible layers, so any other layer from which I don't want to export specularity should be hidden. And if I have 50 layers? Also, what's even worse, the alpha mask in exported specularity files is not working properly (see: image)! So it's useless to perform any mathematical operations on both exported images merged into one. It's driving me bananas. Or maybe my workflow is completely wrong? Perhaps it's supposed to be like that: only allow user to add specularity to stacked layers, and never ever subtract from it? So if an underlying layer has 100% specularity, it will remain 100% no matter what kind of specularity information layers that are above it contain? Why always additive? Help!