Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'specularity'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Common workflow
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 2 results

  1. Hello, fellow 3D artists! I'm still new to 3D Coat, so please forgive. I'm sure there's a simple answer to my question: "Is there a way to scale a layer in Paint mode?" For example, I want to scale the depth of a layer to half because the bumpiness is too great. Or I want to scale down the shininess (specularity) of the layer, or opacity. How would I do that? Thank you.
  2. There's Textures->Adjust->Color to Specular command. But is there an opposite command for that, like Specular to Color? I'm struggling with the inability to paint 0% specularity on a layer that is over another layer with some specularity info. I thought about using a workaround with which I'd simply copy specularity to color and create a separate layer out of it, but it seems there's no easy way of doing it without exporting specularity information to a file. And this is broken when it comes to exporting specularity from a currently selected layer only. A tooltip for Layers->Export->Specularity states: The thing is, it exports specularity from all visible layers, so any other layer from which I don't want to export specularity should be hidden. And if I have 50 layers? Also, what's even worse, the alpha mask in exported specularity files is not working properly (see: image)! So it's useless to perform any mathematical operations on both exported images merged into one. It's driving me bananas. Or maybe my workflow is completely wrong? Perhaps it's supposed to be like that: only allow user to add specularity to stacked layers, and never ever subtract from it? So if an underlying layer has 100% specularity, it will remain 100% no matter what kind of specularity information layers that are above it contain? Why always additive? Help!
  • Create New...