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Showing results for tags 'speed'.
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Seven wheels for speed
Kargall posted a topic in Official ContestHi, we go for a steampunk seven-wheels racer. Now, come on!
Auto proxy while navigating and sculpting
Fletcher Kinnear posted a topic in Feature requestsSo I thought about this the other day. In zbrush when people typically reach a certain poly count (usually in the millions) it seems that zbrush automatically displays a reduced version of all other sub objects in the layer hierarchy. Especially when navigating and sculpting. I'm assuming this is to boost performance, as the program isn't rendering unnecessary parts that aren't being directly influenced. 3D coat has this feature for the same purpose, but you have to manually turn it on and it takes a second to apply. I'm not sure if this is true for everyone, but for me speed and performance is everything in my workflow. Sluggish framerates and slow response times can make me feel like things are dragging along instead of getting made. I'm not sure if there are any plans to implement some kind of auto caching feature, but it could possibly be a nice touch. Just putting this out there.
Speed gueule roswell 1
Kargall posted a gallery image in Finished Works
From the album: Kargall-3DCIn the alien series all kinds ... Roswell style. Just for fun UV test development and displacement in Blender. Made in 3DC, Blender Internal rendering (1.30mins) Clip-Sutdio-Paint, photoshop