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Showing results for tags 'split'.
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Hi, me again. I build a cockpit, but when I assign materials, I find I need to split the model. I want to assign a white place with glass, other with metal. Then I don't know how could I do it in 3dcoat, could you help? Or maybe I should use masks in ZB? Thanks & Best Regards, K.
Всем привет! Прошу помощи у бывалых пользователей. Неожиданно 3D_COAT стал "странно" делать операцию split (см. скрин, т.е. режет не по линии, а с некоторым смещением)) и перестал реагировать на операцию "ctrl+Z" .. . Может я чего нажал и надо скинутьв все настройки? Или глюк программы? Заранее брагодарен за советы!
I am totally knew to 3d coat but it seemed just what i needed for character texturing at the time. before i start learning more than the basics i want to know if i can export my model(textured in 3dcoat) with a separate material and diffuse/normal map for the feet, torso, head, skin... if so how? thanks oh and i dont want to have to seraprate my character into objects
Hi. I'm not sure if this already exists, but I was making a chair with a seat cushion and pillows in 3D Coat and realized afterwards that I didn't create the cushion separate from the chair, as I did the pillows. I can go into another app and do this, but if there isn't already a way to do this in 3D Coat, can this functionality be considered, please?