Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'stacked uvs'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Coding scripts & addons
    • Feature requests
  • General
    • General 3DCoat
    • Tutorials, Tips and Tricks
    • CG & Hardware Discussion
    • SOS! If you need urgent help for 3DCoat
  • Artwork
    • Finished Projects
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. agentc0re

    Stacked UV Support?

    Hello everyone. My work flow right now is Maya LT -> 3D coat for UVs -> Unity/Substance designer/painter In Maya LT, i can click on an object, create the initial UV and then move to the next object. This keeps all UV's in the first set on the 0,1 space but it stacks them. This works well for unity because it allows me to texture things individually and at a larger UV space. What I'm wonder is, does 3D coat have support to work this way OR is there a plan to do so (maybe it's a feature in beta?)?? Right now, all UV's are stacked on top of each other in 3D Coat. I can't seem to find away to select on of the objects and just manipulate it's UV's separate of the rest. Unity doesn't have support for UV sets and i'm not quite sure about the support for UV tiles. I hope i was clear enough in my question, i'm pretty new to all of this. Thanks! -Jon
×
×
  • Create New...