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  1. Hi, there. I'm a little late to the party. Will post my progress here. After a lot of references , I decided to create some context to the piece. It's a racing, maybe inspired by wacky races or something like that. This is the first pass on the car: The design is not final though but pretty close.
  2. Hi ! I would like to make the train in the Syberia game. I'm a beginner with 3D Coat. I've started some basic shapes on 3D Coat but I'm not satisfied with the result for now ... I struggle to have nice and smooth shapes so no screenshots of it today
  3. Hello, everyone decided to participate in the contest. Made this sketch of a motorbike, which I shall call Scorpicus, for the competition. I am fairly new to hard surface sculpting, so I hope I will get some help and pointers from this sweet community. Cheers.
  4. Have you ever read the book "The Leviathan" by Scott Westerfeld? It's named for a steampunk vehicle that's a huge part of the plot and looks awesome. Here's some reference (an illustration from the book, I believe):
  5. Hi, we go for a steampunk seven-wheels racer. Now, come on!
  6. Hi all! this contest sure looks fun, im still working on the concept but so far the idea is to mix elements of old vehicles, wepons and the robot/tank idea. come and watch from time to time, any ideas, coments and critics are most than welcome.
  7. Mechs and walkers are my favourite so as my first post, and my entry I'd like to submit a perfect mount for the considerate steampunk gentlemen/ladies! Here's the first WIP screenshot, it may not look like much yet but you may be surprised if I get it done in time!
  8. Awiz

    Airship

    Hi all !! I wanna try to make a model of steampunk airship. Here is the beginning of my work
  9. Hey. I start to to model the steam tricycle. Will see what happens.
  10. Hi there! Starting my topic here. First - the sketch! Hope you like it Read this article if you didn't yet: http://www.creativeshrimp.com/steampunk-machine-blender-tutorial.html Good luck to everyone!
  11. Hi This is a sketch I did a few years ago in Blender. I hope it turns into a powerful steampunk vehicle for this contest with the incredible help of 3D-Coat. If in this contest we can use vehicles of fantastic worlds and a little humour. I hope you all enjoy with this new experience and the best win. Good wind and good sea for all !!!
  12. Hello, am I in the right place for the contest?
  13. Буду делать байк. Ну что погнали
  14. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pilgway Studio is Happy to Announce the First Official 3D Modelling Contest! Please, find the terms and contest rules below. We encourage you to discuss your thoughts and contest-related matters in this thread. THEME: Steampunk Vehicle TERMS (extended): May 10 - August 10, 23:59 (GMT+0) PRIZE POOL: 1st place: $1000 3D-Coat Professional 12 Months of Sketchfab PRO Sketchfab T-shirt 2nd place: $500 3D-Coat Professional 6 Months of Sketchfab PRO Sketchfab T-shirt 3rd place: 3D-Coat Professional 3 Months of Sketchfab PRO RULES: 1. Starting your own topic in this subforum. 2. Post your final image as well as screenshots of the work-in-progress assets with your comments in the topic created. 3. The model should be sculpted and textured in 3D-Coat. 4. Poly-modeled in other 3D modeling software is allowed. The model should not be publicized earlier! The exceptions are: secondary objects used for the final scene. 5. You may use any number of pre-modeled parts for "kit-bashing". 6. Rendering and post effects may be done in 3D-Coat or other applications of your choice. 7. You may use any additional software for things that can't be done in 3D-Coat, i.e. fog, clouds, cloth simulation, grass/trees arrays, hair, etc. Final IMAGE Requirements: 1. Model should be rendered with a background (interior, exterior or a studio environment). 2. Image longest size should not be less than 1920px. IMPORTANT: If you need extended TRIAL, please, write me or Carlosan a request in Personal Message! Feel free to share the message about the challenge in social networks! You may also submit your final creations on Sketchfab with a specific tag "3dcoatchallenge2016". On behalf of the Pilgway team, wishing you good luck in the contest and may creativity abide with you!
  15. Hello! I just began using 3D Coat and felt it could be a good idea to post some of my wips on the forums. I am accustomed to Zbrush ways of doing things with multiple subdivision levels and etc, but I recently bought 3D coat because the pricing was just too good to miss for what you get. Hopefully with this thread I can get more comfortable with a workflow that suits 3D Coats strengths. This is the character I am working on currently for a game concept I have created. It is probably not going to end up in the actual game, but I found it to be a good way to learn and practice with 3D Coat. Overall there are a few things I am uncertain about, for example. What is the deal with not being able to remove paint layer 0 in painting, and are there ways to reset it to default other than just exporting the sculpt and then reimport it into a new project? Also, what kind of workflow is common when sculpting in 3D Coat start to finish? I sort of miss being able to step down in subdivisions to do large structural changes without destroying details I have done on the higher subdivisions. I also stream most of my sculpting/3d related sessions on Sywork, so please do take a peek if you are feeling bored or just want to laugh at how horrible I am! https://sywork.tv/channel/name/morgannilsson Happy sculpting! Best regards //Morgan
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