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Showing results for tags 'stylized'.
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From the album: MetinSeven.nl works
Stages of sculpting Stanley Kubrick. In the end, texturing, lighting and rendering were done in Blender (Cycles).-
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From the album: MetinSeven.nl works
A stylized, semi-NPR portrait of one of my cinematic heroes: Stanley Kubrick. Based on a photo and on derived artwork by Dillon Thompson. https://metinseven.nl #film #movies #stanleykubrick #portrait #3d #b3d #3dcoat #blender3d #artwork #illustration -
From the album: MetinSeven.nl works
Here's a little Handsome Devil progress collage, based on great concept art by Sasha Tudvaseva. Sculpting was done in 3D Coat, Blender Cycles was used for materials, lighting and rendering. The full-size end result can be viewed in my 3D Coat album and in my portfolio: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork -
From the album: MetinSeven.nl works
Handsome devil. Concept: Sasha Tudvaseva More work: metinseven.nl #devil #demon #3d #b3d #3dcoat #illustration #artwork #modeling #sculpting #modeler #sculptor -
Hi everyone, Just started working on my first sculpt We are developing an app at work which will feature a "Japanese garden" widget. It's supposed to be a minimal realtime-3d environment where the user can play as a landscape architect. My process: Curves tool for base trunk shape Draw and Pinch tool for trunk detailing Blob tool for leaves Texturing with custom shader (use cavity) Any thoughts / feedback is most welcome! Also if you guys have some tips about getting it ready for the paint room that would be great. My final model for the app will probably be one low-poly mesh Should i go for AUTOPO or do a manual retopo? From the retopo room, does a "Bake w/Normal Map (per pixel)" also bake the shader colors or only normal? Grtz, Ruud