I want to creat some folds on a shirt using 3D Coat, then baking the detail into a displacement map.
I imported a low poly object then added detail (without voxelization and subdivided a few times). Then on Retopo Room imported the original low poly that already have unwrapped uvs.
More subdivision on the mesh would be better for displacement, right? I clicked on the Subdivide layer button on the Retopo object. The result:
What happened?