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Found 5 results

  1. Hi all, This is another question where I'm struggling with workflow. I built a complex model in Cinema4D that is designed for subdivision. there are a lot of really fine sharpening cuts. These make it somewhat difficult to build the UV set for, as I have to zoom way in to get exactly the right edge. Would you suggest doing those sharpening cuts once I've exported from 3DCoat? Or am I thinking about this wrong? Thanks! Justin
  2. Hi all, I'm really new to 3D coat. I've been creating relatively low-poly object in Cinema4d then importing them into 3Dcoat to UVMap and texture them. My question: If I want to subdivide my low-poly structure, do I need to do that before I bring it into 3D coat? It seems like it causes some problems when I bring the object back into C4D and subdivide there, after having UVmapped and textured in 3D coat. Thanks! -Justin
  3. So Im getting this weird issue. When I hit the subdivide button either through surface tools, commands, geometry menu or even below voxtree, my model gets subdivided but like if I imported a triangulated model so quads arent splited into 4 quads like it should and instead triangles are splited into several triangles. This is totally messing my model making it full of knots and vertex stars. The thing is that I never had this problem before and I have been working with 3D Coat quite for long time. I didnt change either update 3D Coat recently so I have no idea what have changed since the last time I used the application. I have though that maybe I have exported my model wrongly form 3D Max but thats not the case. The model have been exported to FBX and OBJ but that doesnt make any difference. In fact, if I subdivide the model through the import tool (both with normal and flat subdivision) it gets properly subdivided into quads. I have tried with older models that I have sculpted before and these arent working either. Am I missing something? Its there any option to control how 3DC subdivides the models that I coul have accidentally changed? I didnt include any screenshot as I find it irrelevant. I can tell that the same happens with the included models library too and that I am using 3DC 4.5.23. The models are, of course, in surface mode. Any help would be greatly apreciated, thanks.
  4. So, as the title says, everytime I try to subdivide the mesh several time, it breaks. For example, I create a simple cube from the library in surface mode. I subdivide fine till 5. Once I click subdivide one more time, the mesh breaks and appears with a lot of artifacts. It happens with 3D Coat 4.5.19-21-22-23. Here it how a cube looks after the 6th subdivision. I also changed from OpenGL to DX but the problem persist. https://gyazo.com/1c27168515a08afbdd91ff16cc3db6bf
  5. Hello everyone! Does anybody know if it is possible to set the division direction of a quad without actually dividing it into 2 tris? Sometimes it would be nice to be able to change the direction because it doesn’t always divide the way you may want it to. Especially low poly meshes could benefit from this. Many thanks in advance, Greetings, Shu