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Showing results for tags 'symmetrical'.
I ended up with a welded cylinder that is not symmetrical. The welded top/bottom ends must have been off axis a tiny bit and I didn't notice. Just slightly off and can barely tell. Is there a way to make the object round again, easily? Just use Transform and do it by eye with a cylinder? I can't use symmetry because it ruins the design. How about for low poly would like to make sure edge loops are symmetrical. Another software, anyways.....another forum.
It would be great to have the ability to have 3D Coat identify unsymmetrical areas via an automatic paint that could essentially not only show where you have regions like that, but also to be able to ignore those areas when doing retopo/paint work.