I ended up with a welded cylinder that is not symmetrical. The welded top/bottom ends must have been off axis a tiny bit and I didn't notice.
Just slightly off and can barely tell.
Is there a way to make the object round again, easily? Just use Transform and do it by eye with a cylinder?
I can't use symmetry because it ruins the design.
How about for low poly would like to make sure edge loops are symmetrical. Another software, anyways.....another forum.