Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'tab'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Feature requests
  • 3DCoat
    • General 3DCoat
    • Tutorials
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. BUILD: 3.7.05B-CUDA64 and 3.7.06-SIMP64 OS: Vista 64 Home Premium SP2 6.05.26 HW: GeForce GTX 550 Ti (and GeForce GTX 460) Drivers: GeForce 295.73 (8.17.12.9573) (updated today); DX 10.0 (6.0.6000.16386) Bug Description: As of 3.7.05B, the "Shaders" tab is unpopulated, leaving me unable to assign different shaders to objects. Uninstalling and re-installing to a different directory doesn't resolve the issue. Windows menu -> "Reset all pages to default" doesn't resolve the issue. Both GL and DX exes show the issue. Reverting to 3.7.04C again shows the shaders. Both 3.7.05B-CUDA64 and 3.7.06-SIMP64 fail to show the shaders, so it seems unrelated to CUDA support.
×
×
  • Create New...