Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'team fortress 2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Coding scripts & addons
    • Feature requests
  • General
    • General 3DCoat
    • Tutorials, Tips and Tricks
    • CG & Hardware Discussion
    • SOS! If you need urgent help for 3DCoat
  • Artwork
    • Finished Projects
  • Community
    • Resources
    • Marketplace
    • Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. hello all I got 3D coat with the intention of creating assets/weapons for TF2 and for other projects, I had a problem with retopology in 3.7 the version i got with steam which was resolved by upgrading to version 4.0 but all the functions for testing an importing into TF2 are in 3.7, is there a was to transfer the testing and installation function to 4.0 or is it possible for me to create what assets i want in 4.0 and then transfer them to 3.7 to get them installed into TF2, if i can do this what file types should i use for my models and texture files? I also what to create weapons for TF2 but i am not a programmer, is this function built into 3D Coat or do i need to use another program? thank you for your time
×
×
  • Create New...