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Showing results for tags 'textura'.
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I imported a model with many different parts to 3d Coat Textura. Knowing that each have to have its own material in order to keep the UVs separate, I just made random Lamberts for each one, didn't bother renaming them. After I finish doing all my textures in Textura I go to Texture --> Export --> Color/albedo Map. In the prompt that appears I choose to export all textures. I actually had gone through all the shaders and renamed them in the Surface material window of 3d Coat Textura but upon export I realized that it takes the lamberts sg node as the suffix. Is there a way to change this behavior or would I have to go back to the original 3D software rename all the shaders and then do the texturing process all over again?
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I just installed 3dcoat textura on my Linux system. Trying to import a mesh closes the system or opening a file or doing almost anything
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It seems simple, but I just can't find an answer. I need to project a part of an image in my Texture Editor, right on the UVs. But as I'm trying to use projector it shows up only in 3D view. I found the tutorial where the guy do what I need to achive using PBR Material window by drug-and-drop the material to a Texture Editor, but when I try to drug-and-drop Smart materials they are not reacting. So how can I place part of an image to the spesific area of my UVs?