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  1. Hi everyone, I'm new to 3d Coat and trying to script in some functions to simplify my pipeline but am unsure of the commands and am having trouble finding documentation for these specific functions. I'd like to be able to script: file-> import -> object layers -> import -> all layers colors I want to pass the second function a file name + path and string based on the object name and path to import. layers -> export -> all layers colors file-> export-> objects and textures and be able to choose the export options for that last function. Does anyone know if these commands already exist? Any examples you can recommend? Thanks for your time!
  2. Hello everyone! For video game development, it would be nice to be able to paint tilable textures onto meshes in realtime. Especially terrain heavily uses texture tiling + blending. Then, for exporting, 3D-Coat could use vertex painting or an RGB/RGBA-splatmap for describing where the different textures are located and how opaque they are. For example: 1. I have 3 textures that I can tile. 2. Painting the mesh (maybe on a special layer blend?) with the 3 textures referenced 3. Export mesh and splatmap or mesh including vertex colors (referencing the textures) 4. In the game engine, use the 3 textures and vertex colors or the splatmap for blending the textures. Right now, I am using two different ways: 1. Paint RGB on the mesh and export it as a texture, which can be used by Unity for texture splatting 2. Vertex paint on the mesh in Blender, then use vertex colors in Unity for texture splatting The problem with these approaches is, that I don’t see the tiled texture blend in realtime. Many thanks in advance, Greetings, Shu
  3. From the album: Nuts and bolts

    All UVs and textures (with the exception of the floor) were done in 3D-Coat V4.5 BETA. Objects were modelled in NVil/Houdini and the scene was rendered in Mantra. Postprocessing: Houdini.

    © Artur J. Żarek (2015)

  4. ajz3d

    Detail shot C

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  5. ajz3d

    Detail shot B

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  6. ajz3d

    Detail shot A

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  7. ajz3d

    Master shot B

    From the album: Nuts and bolts

    This was tricky. I really liked the shot, but it revealed an awful seam in the pattern of the floor, on the leftmost side of the frame. I had to come up with something to cover it and ended up with a scanned NH-D14's user's manual. That's an awesome CPU cooler, by the way. I recommend it to anyone with a compatible CPU. Quiet (low-RPM) yet very powerful - thanks to a huge heat dispersion surface of radiator ribs.

    © Artur J. Żarek, 2015

  8. ajz3d

    Master shot A

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  9. Hey Guys, I just wanted to let you know about a new tutorial I just released for creating Sci-Fi Normal Maps in 3D Coat for use in DDO (3D Texturing Plug-in for Adobe Photoshop). http://www.learn3dsoftware.com/dDo_for_lightwave_users_vol_3.htm Table of Contents for Volume #3 Chapter 1- Intro Chapter 2- Creating Input Normal Maps Using Other Software Packages Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One) Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two) Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three) Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four) Chapter 8- Exporting Normal Map from 3D Coat Chapter 9- Exporting Normal Map from 3D Coat Chapter 10- Loading Input Maps in DDO Chapter 11- Testing Normal Map with Smart Textures Chapter 12- Normal Map Error Chapter 13- Normal Map Input Fix Chapter 14- Exporting Textures in DDO Chapter 15- Testing Final Textures in Lightwave Chapter 16- Final Running Time: 3 hrs. 0 mins. High Quality (Screen-Res 1920 x 1080 pixels)
  10. Trying to import an object with textures and uv. Yes I can do this through the uv room by importing there, the uv's, textures are there and I go to the paint room also. I would like to go to voxel or surface mode with the uv and texture still on it while editing. This can be done in Blender 3D btw. A low poly with textures can be used in sculpt with the multi-resolution modifier. I have poor performance with Blender though. Can this be done in 3D Coat. If not I would have to use Blender or take a quick render and use as sketch's in 3D Coat.
  11. ajz3d

    Cricket lighter 3

    From the album: Cricket Lighter

    SubDiv model created in NVil. Slight details and all textures done in 3D Coat. Rendered in mental ray.

    © AJZ 2013

  12. ajz3d

    Cricket lighter 1

    From the album: Cricket Lighter

    SubDiv model created in NVil. Slight details and all textures done in 3D Coat. Rendered in mental ray.

    © AJZ 2013

  13. Hi I have a little problem with a bake. 1. I have created a head and paintet with vertexpaint. Looks fine so far. 2. I have created a retopo with uvs Still fine so far. 3. I merge my head into the paint room as PPP with Normalmap Everything works good, only the eyes would not be baked. Would be nice to know whats going wrong here.
  14. Hello! I just joined in hopes of learning 3D-Coat! I really love the ease of the interface it offers. I'm a newbie at 3D Modeling. I've been an artist all my life and thought I would venture into the 3D world! I've got the basics down, but need help with adding texture to my model. I imported an OBJ model from Poser. I want to add realistic skin. I have an image imported to the materials section and have it selected. However when I paint onto the model I noticed the color is orange instead of the skin color I chose? I'm using V4 of 3D-Coat. Below is an image if it helps find a solution. I bet it has something to do with my settings. Just can't figure it out how to change to the texture of the photo / image. If someone could point me in the right direction I appreciate it. Thank you! Glad to be here and looking forward to learning a lot here!
  15. I am totally knew to 3d coat but it seemed just what i needed for character texturing at the time. before i start learning more than the basics i want to know if i can export my model(textured in 3dcoat) with a separate material and diffuse/normal map for the feet, torso, head, skin... if so how? thanks oh and i dont want to have to seraprate my character into objects
  16. Я значит сделал модель, разукрасил её все дела и теперь хочу перенести в cinema 4d r14 чтобы сделать анимацию и рендер. Но при переносе сама модель переносится а цвет нет. Что я делаю не так? Как закрепить текстуру на модели? Или там с UV map что-то сделать надо? Помогите пожалуйста!
  17. Hi I made my model I painted it and now i want to export it to cinema 4d r14. When I export my model with textures in cinema 4d i get only my model and no textures. I tried applink, but it does not work! So can you help me please! How to add textures to my model so when I will export it to cinema 4d i wil get everything that i see in 3d coat V4. Maybe there is something that i have to do with uv map or another things. I using 3d coat V4.
  18. Hi there While tinkering around with 3D Coat V4, I encountered what seems to be an issue with the update of uv set names when changed in the UV room. There are two issues: 1. When renaming an UV-set in the "choose an UV set" field (upper left on the screenshot), changes to names are sometimes not reflected and default back to, well, "default" 2. When renaming the UV sets in the materials sections (right on the screenshot), the uv sets are sometimes not updated in the choose an UV set field (see 1) I am not completely sure what the thinking is behind these two UI areas, but my logic would indicate that they're the same thing and should mutually update name changes, i.e. be consistent. Right? Let me know your thoughts... Cheers, Michael
  19. Hello there! Recently I bought 3D-Coat so I am quite new to this program. There is already one question I would like to ask: How do I export Textures from 3D-Coat properly so I can use them in Blender? I have already found this video: http://vimeo.com/10890641 But when I export the diffuse map, the specular map and the normal map by clicking Textures -> Export, they will either be empty (when exporting as .png) or completely black (when exporting as .tga). Hopefully someone can help me here as I would really like to use both, Blender and 3D-Coat at the same time when working on something. Oh, and one more thing which might be important: I also used Photoshop in order to paint on the object by clicking Edit -> Edit Projections in Ext. Editor.
  20. Hey guys, I'm working on a series of character for an indy game. I thought I might post some of the work I'm doing up here so you good folks could offer me some insight, suggestions, ideas, any of those would be much appreciated. Also, since I did the concepts and am creating the 3D models, I can edit anything. Lets get to it. There will be six in the end, I still have to create two more. -- Concepts -- -- 3D Model WIP -- -Covert-ops Advisor -Production Advisor More to come, thanks!
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