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Showing results for tags 'time'.
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So I thought about this the other day. In zbrush when people typically reach a certain poly count (usually in the millions) it seems that zbrush automatically displays a reduced version of all other sub objects in the layer hierarchy. Especially when navigating and sculpting. I'm assuming this is to boost performance, as the program isn't rendering unnecessary parts that aren't being directly influenced. 3D coat has this feature for the same purpose, but you have to manually turn it on and it takes a second to apply. I'm not sure if this is true for everyone, but for me speed and performance is everything in my workflow. Sluggish framerates and slow response times can make me feel like things are dragging along instead of getting made. I'm not sure if there are any plans to implement some kind of auto caching feature, but it could possibly be a nice touch. Just putting this out there.
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From the album: Phil Nolan's work
This is a replica of the pendant worn by Anna the character from Frozen in the ABC series Once Upon a Time. It was carefully matched to the one worn on the show, at least as best as I could from screenshots. While it's jewelry on the show it could also be a small Christmas tree ornament. http://shpws.me/z5Cp