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Showing results for tags 'transparency'.
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Hello! Sorry for my English. There is a problem when importing models (m4a1-s, ak47, Glock, etc.). Cannot draw on the model due to invisible elements. I read the forum (LINK) - they fixed it through Blender. How to do it? Without affecting UV or 3DCoat itself. Thx all <3
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Hey Guys, Have a question for you. Is there a full transparency mode/or Xray Mode for the UV Room? So it's easier to select hard to reach edges or hidden edges (while marking UV Seams) on your models. I generally find this a necessary feature if you are UV Mapping a Sub-D model that has not been retopologized or a model that has overlapping polygons that hide some of the edges. In Lightwave and other 3D packages we a fully transparent Wireframe Mode and in the UV Layout Software we have an XRay Mode that you can adjust the transparency of the Polygons. Does this option already exist in 3DC? If so I'd love to know where it is. I've searched all over but can't seam to find it Thanks in Advance Guys Adam
- 6 replies
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- uv map
- transparency
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Hi there, as of version 4.8+ i've had a very annoying issue that has made me go back to 4.7, as you can see transparency selection Only respects "Brush strokes transparency" not material transparency: Weirdly enough this works as it should in 4.7 or something, this is very important to the way i use the software as i use it to create "Speckle" or "Noise" to add rust, dirt and saves a lot of time. greatly improving my painting time. Is there any features added that i need to activate to be able to use this software the way i did before? any major changes? or is it a bug that is being worked on?, Thank you.
- 5 replies
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- alpha
- transparency
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Hey guys, really need help with this one as it's halting production on my art pipeline. So as you can see this smart material is very simple. It paints on fine, but when I export the layers it inherits the flat colour from the colour picker as part of the layer. I need the transparency from the green layer to stay intact. So in other words what I am after is a smart material that fills this pattern with green and no blue in the background just transparency. I've achieved this before with the same setup on a different smart material and now the old smart materials are inheriting the same problems. Is this a reinstall situation? Please help! Thanks, Guats
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Hey guys, really need help with this one as it's halting production on my art pipeline. So as you can see this smart material is very simple. It paints on fine, but when I export the layers it inherits the flat colour from the colour picker as part of the layer. I need the transparency from the green layer to stay intact. So in other words what I am after is a smart material that fills this pattern with green and no blue in the background just transparency. I've achieved this before with the same setup on a different smart material and now the old smart materials are inheriting the same problems. Is this a reinstall situation? Please help! Thanks, Guats
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Ok so, simple stupid question. I am new to 3-D coat and i figured that i would try it out with the trial version to see if 3d-Coat was going to do what I needed it to do. I loaded in one of my good models that i made in blender to test out this software. After texturing the model and getting it to a state that i liked VERY much. This is what it looks like in 3d-coat with that middle piece has an opacity of about 10% to get the transparency. Then i go to export it and that is where the trouble sets in. When i go to export (To unity) for a test. I exported it for both blender and unity just to make sure that it was not one. This is the export screen I have. Then once i export and put everything into its respective place in unity I end up with this. AS you can clearly see,that center piece is not at all transparent. I am probably doing something wrong and would like someone to help me figure out what it is and why I overlooked or didn't do correctly. Just the quality from the view in 3-D coat and the result in Unity look completely different.
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Hello, Programmer retraining himself as a hobby to do more visual work. I'm following Kelvin Tan's tutorials on stylised texture painting using 3D coat. He's on an older version (4.1). To me it seems he was able to export a PSD file with transparent space between all the UV area's. However, pressing CTRL + P myself i get the following image (see 1st attached image) as opposed to the 2nd image. [For bonus points]: It seems he has a specular set up when painting where as i only have metal/roughness sliders, cant seem to find a toggle of some sort in the settings.
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I was wondering about setting transparency in the paint room. I'm setting transparency on layer 0 and this is the result I'm getting. I just had the same problem in Blender 3D and found my backface culling was off....so looking right now in 3D Coat... Yes I found back face culling in 3D Coat also!!
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From the album: glass art
a glass tree made with 3dcoats internal render thanks to the new bug fix in version 4.005 this fix allows all transparency faces to be sorted thus giving good artifact free transparency© public domain
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- glasswork
- transparency
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in 3d coat memory usage is reduced by not sorting every face for transparency the result is what can sometimes look like sliced glass in the renders a solution is a special button in render room to sort aces non realtime before rendering
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The current opacity setting in the shaders relies on a blocky face sorting method witch introduces square artifacts into glass with undercuts see atached The thing is this would be fine except there are some models to big for any program other than 3d coat to open, that means this program is the best in the world and has to be held to a very high standard please comment if you would like to see this fixed too emailing Andrew wont hurt either
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- glass
- transparency
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