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Showing results for tags 'transparent'.
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my first glass attempts in 3D-Coat: ClearGlass.3dcpack IMPORTANT: Make sure Layer 0 opacity - 25% or lower! then on layer one (or any other layer above 0) use the glass material. make sure the material is on 100% opacity but the layer opacity is on a low % (me = typically choose 15% or less) --- message me if you = need any help sorting it out :]
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Greetings to all. I will start posting to Gumroad my smart materials collections. All materials will be : Seamless custom PBR accurate materials (game engines optimized 512 x 512 pixels) 9 Texture Channels Each (depends on material type) Dermis ( Base colour / Diffuse ) Subdermis Hypodermis Ambient Occlusion Base Color Bump Curvature Normal Detail_Normal Diffuse Displacement Emissive Glossiness Height Metallic Opacity Roughness Specular Pseudo SSS mask Compatible with : 3D Coat PBR ( smart materials included ) Substance Painter ( materials included ) Toolbag 2 ( materials included ) Unity 5 PBR ( materials included ) Zbrush ( Texture painting ) Unreal PBR Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports Here is my first collection (will be posted shortly) teaser.
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Hi guys! I am losing the will to live with my potion bottles. The model was created in 3DS Max, I have the outer model which is the bottle and an inner model which is the liquid. To see through the bottle, I have been creating a glass layer with a chrome texture, lowering the opacity of the layer to 20% and then hiding layer 0. It works, but also comes with an immense amount of problems, (see below). As shown in the images, the potion bottles seem to make other parts of the model transparent when looking through at certain angles, it clips out the majority of the inside model (the liquid), and just looks completely messed up. Any help is appreciated! Thanks so much.
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