Hi all.. mediocre texturerer here so somewhat on the amateur side.. As you can see the attached image is a part to a model I've downloaded. Its triangulated to which I've unwrapped it myself in 3ds Max, though when imported into 3D Coat & apply a preset texture, the curvature map, calculates every triangulated edge & not just the physical corner edges. I have considered retopology but then I'd have to re-unwrap again which is more time consuming.. Is retopology the only solution around this?..
Thanks in advance...