Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'unwrapp'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. Im trying to export a texture that would be a square, I mean not typical uv islands of an unrwapped model but just a square (the only island is a square) that uses 100% of texture space, so in summary I need to give to the 4 vertex the exact uv textures (I tried to adjust manually (see attached image) but since when you pass the corner in the uv preview window there is not limit you con go further you cannot give precise position). So upper left vertex should be 0,0, upper right vertex should have 0,1, etc got the idea? (sorry for my bad english) Is there a way to do that?, now I just can select a vertex an move it, but how to give it and exact vector (x,y)? THANKS! edit: attached image to explain better
×
×
  • Create New...