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Found 2 results

  1. Hi all, Thanks for looking at my problem. my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working. How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks. Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted.
  2. So, I've loaded multiple objects into my scene, and want to update the geometry of just one of them, while keeping everything else as is. When I do this, the other objects, which I have already painted get removed. How do I update the geometry of just one object without removing the others? It happens both when I use the Blender plugin, as well as when I try to update geometry with an OBJ file.