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Hello all. While testing 3dcoat for our pipeline, I ran into an issue. I have a voxel sculpt, I have a mesh for retopo created in maya with a 3 tiles uv layout. I'm trying now to export a displacement map using a retopo mesh created in maya with 3 UV tiles. I figured out to load the maya mesh with the uv tiles correctly converted to uv sets in the paint room... but I can't for the life of me figure out how to import it as a retopo mesh with 3d coat creating UV sets per uv tiles. I'm RTFM but couldn't see a solution there, and the videos online didn't solve the issue either. I'm sure it's very much a newbie question. But any help would be greatly appreciated. T.