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Found 2 results

  1. Hello all. While testing 3dcoat for our pipeline, I ran into an issue. I have a voxel sculpt, I have a mesh for retopo created in maya with a 3 tiles uv layout. I'm trying now to export a displacement map using a retopo mesh created in maya with 3 UV tiles. I figured out to load the maya mesh with the uv tiles correctly converted to uv sets in the paint room... but I can't for the life of me figure out how to import it as a retopo mesh with 3d coat creating UV sets per uv tiles. I'm RTFM but couldn't see a solution there, and the videos online didn't solve the issue either. I'm sure it's very much a newbie question. But any help would be greatly appreciated. T.
  2. Hello folks. Does anyone know how to create multiple UV tiles in the UV Room and how to prepare the model for seamless texture painting when multiple UV tiles are present? Is it possible in 3D Coat?
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