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Showing results for tags 'uv unwrap'.
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So I have a question, I was trying to do this in Blender, but then I find out 3DCoat and decided to give it a try to see if it would make this any easier. The idea is that I have a model with some curves on it and I want different curves fragments to unwrap as square islands, that way the texture deforms and follows the contour of the object. You can see on the attached image: On Top: Blender - After some vertices alignment and some tweaking it kinda works, but it's not an easy process. On Bottom: 3DCoat - Not to mention that I created more islands, but to illustrate the point it works, that's where I'm at. Problem been that I'm not even sure I can turn those islands into rectangular shapes. Is there any way to do it? Thanks in advance.
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I'm using the demo to make some experiments and I'm finding that whenever I try to use the auto unwrap on my retopologized model the program crashes. Other than using PTEX bake I haven't found a way to get it to work. Am I doing something wrong? I have also tried running, Cuda, non cuda and DirectX/OpenGL. I have the file in my google drive in this link.