Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'uv unwrap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Released scripts, addons and extensions
    • Coding Scripts & Extensions
  • General
    • General 3DCoat
    • CG & Hardware Discussion
  • Tutorials, Tips and Tricks
    • Beginners tutorials
    • Modeling
    • Sculpting
    • Retopology, UVs & Baking
    • Materials and Textures
    • Painting
    • Photogrammetry & Scan
    • General 3D and CG
  • Artwork
    • Finished Projects
    • Challenge
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. So I have a question, I was trying to do this in Blender, but then I find out 3DCoat and decided to give it a try to see if it would make this any easier. The idea is that I have a model with some curves on it and I want different curves fragments to unwrap as square islands, that way the texture deforms and follows the contour of the object. You can see on the attached image: On Top: Blender - After some vertices alignment and some tweaking it kinda works, but it's not an easy process. On Bottom: 3DCoat - Not to mention that I created more islands, but to illustrate the point it works, that's where I'm at. Problem been that I'm not even sure I can turn those islands into rectangular shapes. Is there any way to do it? Thanks in advance.
  2. piacenti

    Uv Unwrap issue

    I'm using the demo to make some experiments and I'm finding that whenever I try to use the auto unwrap on my retopologized model the program crashes. Other than using PTEX bake I haven't found a way to get it to work. Am I doing something wrong? I have also tried running, Cuda, non cuda and DirectX/OpenGL. I have the file in my google drive in this link.
×
×
  • Create New...