Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'uv unwrapping'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 5 results

  1. Hi I am using 3D Coat to UV Unwrap models that I have created in Blender, and then paint on them. My question is, is there a way to exclude certain parts of the geometry from the UV Unwrap? For example, at the moment, I am UV Unwrapping a car dashboard. The dashboard is a big smooth object, but also has lots of small disconnected pieces of geometry (e.g. the air conditioning vents, the speedometer etc.). If I simply use "Auto Seams" and then hit unwrap, there is a lot of "noise" in the unwrap because of these small bits of geometry. In reality, I don't care about unwrapping those small bits, I just want to unwrap the big smooth body of the dashboard. In Blender (which obviously can UV Unwrap, but I much prefer how 3D Coat goes about it), you would select the geometry for the small bits and "weld" the UV coordinates to a single point. This leaves you with only the stuff you wanted to unwrap, and it can expand to fill the whole UV space nicely. Does 3D Coat have anything similar? Cheers for any advice.
  2. From the album: "Elvis" War Boys Car/Mad Max

    Finished UVs, w/ UV checker render

    © Javis Jones 2016

  3. Ok, so I'm not really looking for, like, tips and tricks for unwrapping. I'm looking for ways to get better at unwrapping. Turning an object from 3D into 2D is very difficult...especially with more complicated meshes. I need some good easy things to start out with so that, when I'm presented with a more complicated mesh, I can unwrap it more efficiently. Thanks!
  4. Hi 3d coat people, Ich bin noch neu in 3d coat sehe aber großes Potenzial in diesem Programm. Ich möchte gerade ein Objekt welches aus mehreren Stücken besteht auf eine Map abwickeln. Weiss aber nicht wie ich es machen soll. Hat jemand Erfahrung und kann mir Tipps geben? Soll ich alle Stücke einzeln importieren abwickeln und dann auf einer Map zusammenfügen? Viele Grüße und ein schönes WE
  5. When I do a UV Unwrap the islands break up almost on a per poly level of seperation instead of following the UV island seams that I have established. Here is a screen shot of what is occurring. Any suggestions on how to fix this and get the UV Unwrap working correctly?
×
×
  • Create New...