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Found 2 results

  1. Hey guys. Has anyone found a good workaround to create a 2nd UV-set that can be used for light maps in Unreal Engine? As far as I know, in 3D-Coat a single polygon cannot exist on two UV-sets at the same time. I'd prefer unwrapping UVs for these kind of maps in 3D-Coat, without involving any 3rd party software. Any thoughts or suggestions?
  2. Hi Pilgway and others! 3D-Coat v4.0.13 had interesting feature that allow to work with several materials at once much smoother than in newest versions. In 4.0.13 when texture been imported via textures->import->diffuse map it was place texture into selected layer whatever type it is. it was allow to stack all different uv-sets at one layer and keep all typical layers in single one (sorry for abracadabra)). In newest versions imported texture creaets new layer. So if I have 10 meshes I have 10 diffusemap layers, 10 normal map layers and so on. -messy. Is it possible to add that "stacking layers" feature in further versions? Please!
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