Hey guys.
Has anyone found a good workaround to create a 2nd UV-set that can be used for light maps in Unreal Engine? As far as I know, in 3D-Coat a single polygon cannot exist on two UV-sets at the same time.
I'd prefer unwrapping UVs for these kind of maps in 3D-Coat, without involving any 3rd party software.
Any thoughts or suggestions?