Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'uvmapping'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Common workflow
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 2 results

  1. Hi - I'll admit I've got confused over this, and not for the first time. I'm working in Lightwave 2015.3, and 3DC 4.8.25(GL64). I open an object into the UV room, and that contains two meshes with two surface material names, but no UVs yet. The dialog in 3DC offers a UV set per material, so I click OK. But once open, only the first material that was in the list gets a UV set. The meshes are there, the surface materials are there, but only one set. That's the first confusion. The second: are UV sets actually separate UV maps, that can be exported, or are they only a UV management tool within 3DC? In addition, when I create a UV set, it adds a surface material of the same name to the list, when the surfaces are already named. When I export the meshes again, in LWO format, only the first listed UV set is exported as a UV map; I was assuming that UV sets would export as separate UV maps. Obviously that assumption was me, and seems incorrect. I have checked the docs and watched several vids, but not found anything covering this whole process. Surely on import, if 3DC offers to create UV sets per surface material, surely they should appear in the UV set menu. Likewise with exporting the model, and the UV maps created in 3DC. Would appreciate any insight. Thanks.
  2. okay, yes it is me, the annoying one again. trying to uvmap always gives me a headache. i have created this frog. i have retopo'd this frog into a nice mesh. (this is new for me in 3d coat, yay!) i have marked where i want the seams. to whit: 1: i want the main head and body and limbs of the frog laid out like a bearskin rug. split up the belly, folded out, and viewed from the spine. 2: i need to see both sides of the hands/feet, so the edge seams of those are marked. 3: i want the inner mouth and tongue to be separate, so those are cut out with seams marked around the edges. the tongue also has a seam up the bottom/back where it can be split. can i achieve this with 3d coat? can you tell me how? because what i get is... 1: a splodge of the frog with one leg attached, viewed and stretched at some diagonal angle. 2: one palm and one foot bottom off on their own. and one leg off on its own. 3: i don't know where the mouth and tongue are, i think they're attached to the splodge. 4: this i can't explain at all... there is one separate rectangular island, it appears to be the right half of the belly. why this is cut out from everything else is anybody's guess. ps: i did all the seam marking (and retopo editing) with symmetry turned on. did that mess something up? pps: beware my mad trackball drawing skillz on image two, how i hope/imagine/want the uvmap to look. (yes, i know, there will be some distortion. in the industry where i work, some distortion is acceptable if the map has fewer seams and is easy for humans to read.) i tried all the tutorials i could find. but they were all really just... mark seams, press button, accept a buncha islands of various shapes. i need... some more control :/ thanks guys!
  • Create New...