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Found 2 results

  1. I'm recently testing 3dc again after a few years and am really loving it compared to ZBrush. One workflow I'm doing is using vector displacement maps baked to uv space to increase detail on low poly meshes. Is there a way to export a vector displacement out of 3dc? As an example, animating a low poly face, then applying the vector displacement on a subd mesh at render time. The specific workflow I'm doing is corner trim sheets for edge damage than I then rework into various shapes, and retessellate and displace.
  2. I was wondering if it's possible to paint with Vector Displacement maps in the normal channel area in PPP mode, has anyone tried this? I'm thinking that there might be some interesting results if a mushroom for example was painted on a top layer and regular grey mapped forest floor displacement material was painted on a lower layer. If no one has tried this, I'll give it a shot. I realize that the end texture export would also have to be Vector based.
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