I'm recently testing 3dc again after a few years and am really loving it compared to ZBrush.
One workflow I'm doing is using vector displacement maps baked to uv space to increase detail on low poly meshes. Is there a way to export a vector displacement out of 3dc?
As an example, animating a low poly face, then applying the vector displacement on a subd mesh at render time.
The specific workflow I'm doing is corner trim sheets for edge damage than I then rework into various shapes, and retessellate and displace.