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Showing results for tags 'vexod14'.
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All environment pieces & level I did for The Burning Descent VR, for RyseUp Studios are here, the game run under Unreal Engine 4. I also helped on other fileds such as VFX art ( a little but super fun moments ! ), ConceptArt, Animation ( rigging & posing only for special purpose ) and Character's textures. I used 3DCoat for mostly everything except for stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ), ZBrush for all of those canyon rocks ^^ 3dsMax for all Lowpoly's and plenty of highpolys ( mostly when not organic ) MightyBake for baking. Special thanks to Anthony Daneluzzi, Fantin Gislette, Alexandre Cheremetieff, Jonathan Belot, Laurent Dessart, Guillaume Zannoni, Maxime Teppe, Coralie Bruchon, Adrien Chenet, Milen Ivanov, and evryone who helped bringing this game to life ! I really enjoyed working with all of you and I hope we'll keep teaming'up like that in the future =) The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here ( + viewers of each asset and some scene ) : https://www.artstation.com/artwork/ryzzm
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Hi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible off during the whole prod, so here we go guys ! Thor'Axe - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the Chest + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project's here : https://www.artstation.com/artwork/eyV9w Reyna - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's here : https://www.artstation.com/artwork/yGZ6O SenPai'n - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's here : https://www.artstation.com/artwork/qzZER More stuff coming soon ! =)
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- vexod14
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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From the album: TheBurningDescent | Characters
The Burning Descent | Barbarian - Reyna Reyna ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapon from A to Z, and I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
The Burning Descent | Barbarian - Reyna Reyna ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapon from A to Z, and I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
The Burning Descent | Barbarian - Reyna Reyna ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapon from A to Z, and I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
SenPai'n ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
SenPai'n ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
SenPai'n ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 1
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
Klarell ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did her "Weapon" + the motor and all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
Klarell ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did her "Weapon" + the motor and all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
Klarell ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did her "Weapon" + the motor and all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- 3dcoat
- etiennebeschet
- (and 6 more)
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From the album: TheBurningDescent | Characters
Thor'Axe ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the Chest + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 6 more)
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From the album: TheBurningDescent | Characters
Thor'Axe ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the Chest + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 6 more)
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Hi all ! I've used 3D-Coat for PBR texturing in a game prototype last year and I can show some things I've been working on, so here are two assets I've made from early concept to final texture map. As always it was a real pleasure to spent some time on this great software and I've learned some cool new things about texturing with its tools =) Sentinel by Etienne Beschet on Sketchfab Mecharm by Etienne Beschet on Sketchfab
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From the album: FanArts
Diablo 3 Environment Fan Art https://sketchfab.com/models/489e4d4df26143c882566ac6cac0f375© Vexod14, Etienne Beschet
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Hi all =) I did some fan arts of Diablo 3 with 3D-Coat, mostly Handpainted but I tried PBR on the Skull ^^ Thanks to the 3D-Coat team, I have to say that I really love every second I play with your awesome software, I discover something new and usefull each time. I tried Substance Painter & Mari but none had the same UI flexibility and "kindness" ^^ I'm curious and excited to know what you are preparing for the next-awesome version ! =D So hum...let's go with the fanarts ^^ I uploaded 3D Sketchfab viewer on my galllery if you want to take a look arround =) I've also used 3D-Coat for making 2D Artworks, I take a Plane and start painting in diffuse mode only, I did this because I had the symmetry tool which doesn't exist in photoshop. After I've finished the most of the artwork, I send it to PS to improve the size and add some tweaks, but it's almost nothing regarding what I've done with 3DCoat =) After that, I've done a 3D Staff of a 2D FanArt of diablo I made one or two years ago, so it's not directly a fanart of the game...but, well : https://sketchfab.com/models/6102bb98f28540cfa2b9cf3cc98c965a Here's the fanart : https://www.artstation.com/artwork/3d2rA
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From the album: FanArts
Another Diablo 3 Environment Fan Art https://sketchfab.com/models/c195f95fe0f843099ac6df02677a5b97© Vexod14, Etienne Beschet
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From the album: FanArts
I just wanted to do something arround me, I found the “USB skull” of the lord of terror was a good idea to start from =) Made under ZBrush & 3D-Coat ( of course ^^ ) I hope you’ll like it ! -
From the album: FanArts
A fanart of the vulture droid from The Clone Wars TV Serie 2K Textures ( Emissive & Diffuse )© Vexod14
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- HandPainted
- Vexod14
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https://sketchfab.com/models/d2292e50c8fa405cbcbcd0b5388ca9da I've done the UV's+Textures tonight but the model was an old one ^^ Hope you'll like it ! =)
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- Star Wars - The Clone Wars
- Etienne Beschet
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(and 2 more)
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