Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'vox hide'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Coding scripts & addons
    • Feature requests
    • SOS! If you need urgent help for 3DCoat
  • General
    • General 3DCoat
    • Basics & Interface
    • Questions & Answers
    • 3D Printing
    • CG & Hardware Discussion
  • Tutorials, Tips and Tricks
    • Beginners tutorials
    • Modeling
    • Sculpting
    • Retopology, UVs & Baking
    • Materials and Textures
    • Painting
    • Photogrammetry & Scan
    • General 3D and CG
  • Artwork
    • Finished Projects
    • Challenge
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Jama is demo'ing how his team is using a high end hand-held scanner to capture object data at incredibly high resolution. He uses a Vox Hide workflow starting at the timestamp below: https://www.youtube.com/watch?v=pPSHhdB0770&t=1547s to clean up and refine the scan data into usable form. For most of us, a photogrammetry approach is for now a workable alternative.
  2. Hey, Today I stumbeled over a strange bug: I had parts of my mesh hidden with voxel hide and was retopologizing parts of it. Accidentally I switched to surface mode and didn't notice. When I noticed it, switched back and unhided my hidden parts they had a huge offset and were scaled a bit. When switching back I didn't change any settings, voxel count stayed the same as before etc. Later I found out that I can prevent this when I unhide before I switch back to voxel mode but I suppose it might still be interesting for you here.
×
×
  • Create New...