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  1. Hey guys, I'm super frustrated. I have an .obj with UVs from a 3D scanner I want to clean up and I have taken SO MANY tutorials and every time I think I have found a solution it turns out it can't work in the new 4.5 version as the UI has changed. I did all I can to be a self learner but I'm stuck. Here's my questions... 1. I want to import it into the Voxel room and clean it up with the color already baked in. If I need to carve out an ear... I need to see the UV to know where to cut. What is my order of operations? 2. I've unwrapped the UV in Capturing Reality and it's messy. If I am painting directly on the model does it even matter? And it seems to be importing has voxel model and surface model directly on top of each other and as two parents in the Paint Room. Why is this? 3. When I go to export the final mesh for 3D printing IN SANDSTONE, is it better to export for print or just export the new .obj with baked color? Thanks so much! Bethany
  2. Hey guys, This is the latest 3D Coat training bundle that I created. A great way for beginner 3D artists to get started learning 3D Coat. The bundle includes: 1) 21 Volumes of 3D Coat Training 2) Sci-Fi Alpha Brush Collection- Volume #1 (100 Alpha Brushes) 3) Sci-Fi Alpha Brush Collection- Volume #2 (50 Alpha Brushes) 4) Creature Eye Pack 5) Dinosaur Mega-Pack (40 Dinosaur Models) You can get it at Liberty3d.com for 25% Off the regular price until April 3rd. Coupon Code: L3DST2016 http://www.liberty3d.com/
  3. I keep getting this problem when I am working in Surface mode and then change my layer back to Voxel mode (and vice versa). Parts of my model vanish. I'm not using any tools to make this happen and this is just sculpting, no work being done in the Retopo or UV room. I start with a cube and use the cut off tool then res up and just keep adding details. Then to add surface definition I change to Surface mode and start adding details on my model and then I change back to Voxel mode and this happens. The same thing happens if I go from Voxel to Surface mode too. I don't know if it is because I am increasing my resolution to a really high level or whether its a bug or known issue. 3D - Coat doesn't crash when this happens I can continue to sculpt and performance is smooth.
  4. I want to have the blob tool have more thickness when conn/done. I can not find where this is done ? I think up in header the On_Plane box and then the Plane OPT. which I can not find info on this section. sculpt room using voxel .4.5.03
  5. Hello, I am sculpting in the voxel room and am having strange issues with my brushes. No matter what size I set them to, the actual size is like 4 times larger than the yellow circle. If I go to the paint room the sizes are right. I can make the brushes extremely small and they will sort of work, but it is extremely laggy for some reason. I have uninstalled, and performed a clean install with no luck. Any suggestions would be helpful. Thanks!
  6. Hi I am currently playing around with the trial, but i really like the software so I will but once the trial period is over. A few days ago I saved the model I was working on, when I loaded the project today I found to my big surprise that the menu with the sphere tool, 2D paint and airbrush (the voxel tools) located on the left part of the screen, is gone!? I have read the manual and tried to reset the windows from the preferences window. Nothings works. The only way to get it back is to start a new project, but if I import my model the voxel menu disappears. Is this a bug? I attach an image of my menu, missing the voxel tool.
  7. Hey Guys, Just letting you know we are having a $7 Video Tutorial Summer Sale http://www.learn3dsoftware.com/3dcoatvideos_menu.htm -All 3D Coat titles are all $7 each!! -All Other Software Tutorials (Lightwave, Zbrush, Modo, Substance Painter, DDO) are $7 each!! ------------------------------------------------------------------------------------------------------ 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I-$7 3D Coat V4.5-Vol.#19-Smart Materials II-$7 3D Coat V4.5-Vol.#20-Smart Materials III-$7 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started -$7 3D Coat V4-Volume #2-Getting Started II-$7 3D Coat V4-Volume #3-UV Mapping I-$7 3D Coat V4-Volume #4-UV Mapping II-$7 3D Coat V4-Volume #5-Retopology I-$7 3D Coat V4-Volume #6-Retopology II-$7 3D Coat V4-Volume #7- Voxels I-$7 3D Coat V4-Volume #8- Voxels VI-$7 3D Coat V4-Volume #9- Voxels III-$7 3D Coat V4-Volume #10- Voxels IV-$7 3D Coat V4-Volume #11- Voxels V-$7 3D Coat V4-Volume #12- Voxels VI-$7 3D Coat V4-Volume #13-Dino Detailing I-$7 3D Coat V4-Volume #14-Auto-Retopology Secrets-$7 3D Coat V4-Volume #15- Photo Painting & Masking Tools-$7 3D Coat V4-Volume #16- Texture Baking I-$7 3D Coat V4-Volume #17- Texture Baking II-$7 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology -$7 3D Coat 3.5-Retopology-$7 3D Coat 3.5-Retopology II-Project Suchomimus-$7 3D Coat 3.5-UV Mapping-$7 3D Coat 3.5-Normal & Displacement Maps-$7 3D Coat 3.5-Painting Color-$7 3D Coat 3.5-Voxel Sculpting-Project Dragon-$7 3D Coat 3.5-Photo Painting I-Project Elephant-$7 3D Coat 3.5-Photo Painting II-Project Human-$7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1-$7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2-$7 3D Coat 3.7-Starfighter UV Mapping-Quick Method-$7 3D Coat 3.7-Starfighter Detailing-Normal Maps-$7 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1-$7
  8. Hi, I wanna try 3D Coat, because my friend tell me its really great! So I install trial and seems cool, but I have one big problem: I put a predefined medium sphere to the viewport, made it 4 times higher res and try to sculpt in voxel mode. It was sooo slooow, I think like 1 frame per sec. Its really terrible. Even when go to a higher level, it stop for like 5 seconds. I dont know why, I have pretty decent computer (i7 2600K at 4,4GHz, 32GB RAM 2133MHz, GeForce GTX 780 3GB, win 7 x64). ZBrush is super fast, but I hate it :-) and wanna try 3D Coat. But I dont know why, its really slow. My friend tell me he can do that without any problem. Sphere with 4 times higher resolution, its still not so detailed and 3d coat told me use only 1.26GB RAM, so its simple I think. Any other software works fine, so I dont know what to do. Can anyone help me please... Thanks a lot for any tips. Tim
  9. Hallo miteinander Mein Problem ist folgendes: Ich weiß nicht, wie ich am elegantesten Geometrie innerhalb eines Objektes lösche( siehe Bild). In diesem Fall beispielsweise, hatte ich die Mund- und Augenhöhlen schon im Basemesh in Blender gemacht, aber beim sculpten nicht angemessen berücksichtigt, und nun stehe ich eben vor dem genannten allgemeinen Problem. Gute Grüße BP
  10. Cleitus

    TMK-3 «Obsidian»

    From the album: Weapons and more

    Tactical Modern Knife. Specimen 3. - «Obsidian»
  11. I really wish that you could create Voxel layers like you do paint layers. I know that Mudbox and Modo do something similar, but since the sculpting is entirely different in those programs I was wondering if the same thing were possible in a 3d Coat
  12. From the album: Weapons and more

  13. Hey Guys, Were having a $7 dollar Video Sale at Learn3DSoftware.com on all our tutorials!! -Save 63% OFF all our Software Titles!! -Over 100 Titles to Choose From!! http://www.learn3dsoftware.com/7_dollar_madness_Back_to_School_2014.htm 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started -$7 3D Coat V4-Volume #2-Getting Started II-$7 3D Coat V4-Volume #3-UV Mapping I-$7 3D Coat V4-Volume #4-UV Mapping II-$7 3D Coat V4-Volume #5-Retopology I-$7 3D Coat V4-Volume #6-Retopology II-$7 3D Coat V4-Volume #7- Voxels I-$7 3D Coat V4-Volume #8- Voxels VI-$7 3D Coat V4-Vol.#9- Voxels III-$7 3D Coat V4-Vol.#10- Voxels IV-$7 3D Coat V4-Vol.#11- Voxels V-$7 3D Coat V4-Vol.#12- Voxels VI-$7 3D Coat V4-Vol.#13-Dino Detailing I-$7 3D Coat V4-Vol.#14-Auto-Retopology Secrets-$7 3D Coat V4-Vol.#15- Photo Painting & Masking Tools-$7 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology -$7 3D Coat 3.5-Retopology-$7 3D Coat 3.5-Retopology II-Project Suchomimus-$7 3D Coat 3.5-UV Mapping-$7 3D Coat 3.5-Normal & Displacement Maps-$7 3D Coat 3.5-Painting Color-$7 3D Coat 3.5-Voxel Sculpting-Project Dragon-$7 3D Coat 3.5-Photo Painting I-Project Elephant-$7 3D Coat 3.5-Photo Painting II-Project Human-$7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1-$7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2-$7 3D Coat 3.7-Starfighter UV Mapping-Quick Method-$7 3D Coat 3.7-Starfighter Detailing-Normal Maps-$7 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1-$7
  14. I am using the beta 4 version and the manual only refers to 'The Sculpt Room' whereas in actual fact I have a 'Voxels room'. In this room I can choose surface or voxel representation and although the hint says that surface mode is faster and voxel mode has more tools, my question is; What is the actual purpose of each representation and why should I use one over the other? Thanks!
  15. I manually smoothed this model with the smooth brush because the smooth all seems to leave some rippling for whatever reason. Anyway in the images you will see the the voxel model after the smooth brush, I then went into surface mode and didn't change ANYTHING but you can see that the model seems to have degraded? You can see the ripples in the surface mode that were not present in voxel mode? IF I was to then take the smooth brush and smooth them out there is no change or it just visually looks worse? Can someone explain this please.
  16. Hey Guys, Just created some new video training on how to Bake Voxel Data (Displacement, Color, Ambient Occlusion) to a Normal and Color Map. It was designed for beginners who are new to baking in 3D Coat. http://www.learn3dsoftware.com/3dc_4_vol_16_texture_baking_I.htm It also covers importing the final maps into Lightwave and setting them up.
  17. Hello, I have a frustrating issue with 3D Coat where the only voxel tools that behave as expected are Grow, Smooth and Clay, all the other voxel tools (carve, scrape, pinch, smudge, plane, 2d paint, sphere, airbrush, blob) draw a green marquee which origin starts from where I click with my brush and adds or removes rectangular shape of the marquee orientated towards the camera. I have looked at many written and video tutorials and these tools are not functioning as demonstrated (Attached is an image of the behavior). I will be very thankful if someone can help explain why this is happening? Note: I have re-installed 3D Coat and run the software in all DX and GL 32 & 64bit mode. 4.1.04A (CUDA)(GL64) Windows 7 Ultimate Intel Core i7 950 @ 3.07GHz 12 GB Ram NVIDIA GeForece GTX670 2Gb
  18. Short character reel showing work from a few years back. I use 3D-Coat for sculpting my characters, retopology, UV work and painting... Link to YouTube and Vimeo channel. http://youtu.be/pbGkBo0kg8c https://vimeo.com/100333717
  19. Does anyone know of a way to sculpt like this. As you can see they have some lovely hard edges and indents - in 3d coat i cant get this king of effect, if i were to sculpt a rock using build,scrape/pinch tools, the rock would end up smoother looking; without receses and crevices but only out going parts in the rock. Anyone know of tools/brush tequeniques to make rockes like this? (btw, they were made in zbrushy)
  20. I try to use some of the buttons on the left such as grow, it starts a selection box that I can drag to size and then release to Grow the object. Before, I could just hold grow and it would do its thing. Is there a setting that caused this?
  21. I went to "Merge subtree" that contains the instance object. Contrary to expectations, Instance object was deleted. Then I went to "Merge subtree" after "Un-instance". Then it is OK , Instance object wasn't deleted. I want to "Merge subtree" including instance, Un-instenace in advance automatically.
  22. To all 3DC'ers! I am new to 3DC and I have been trying to solve an issue with sculpting and texturing a model that I would like your help with. I have a .OBJ file of a sculpture that has been captured by a 3D Scanner and has a UV map/texture. The problem is that, the model has some defects, both texture and geometry that require correction. I have managed to correct the geometry defects and I have also managed to correct the textures and export the model out of 3DC. I can do these operations INDIVIDUALLY but I cannot seem to bake the new texture on the modified (Voxelised) geometry. Could you please help correct my noob mistake or if this is a known issue/limitation then please feel free to put my mind at ease. My workflow (based on tutorials and searching the forums): 1: File > Import > import for voxelising (select the .OBJ) 2: Make modifications to geometry using clay tools and live clay etc. 3: To the Retopo room 4: Retopo menu > import - select the same file as original import to get Retopo mesh - (no UV edits as the texture already has UV mapped textures) 5: Retopo Menu > Merge NM 6: To Paint Room 7: Import Texture > import normal map 8: Back to Retopo 9: Bake scan settings and Bake 10: Back to paint Room for export and the model shows the Voxel sculpted edits and the texture (albeit with wierd layers - most of the time the texture is a bronze colour!) Please help!!! Endless hours trying to solve this and I am stuck. I appreciate your comments and help, thanks in advance. Ash
  23. Hello, I have been having trouble with a certain aspect of the sculpting tools because I am used to drawing and being able to draw using many strokes ( to adjust my hand or whatever). In 3D sculpting it is even more important because sometimes you are trying to draw something that is not on a flat plane ( it wraps around something for example) and thus you have to change your camera angle to be able to see where you are drawing. To to this (as far as I know) you have to lift up your stroke, change the angle, and then continue the line with another stroke. The problem this creates for me is illustrated below. If you lift your pen or want to draw something that isn't one continuous line, when you replace your pen at the point where you left off, it will either create a bump (when adding) or a divot (when subtracting) at that point. I assume this is because the brush adds or subtracts a fixed amount of...material... based on the height of where you clicked and the depth you have the brush set at. My question is, how can I create a seamlessly flowing line without having to draw it in one continuous stroke? Thanks, ElSte17
  24. Hello there, my name is Nicolas Kirsch, i am working on mod project on the source engine as AI programmer and modeler, i am 34 year old, And i purchase for a pro licence of 3dcoat through Steam, I am now learn this base, and discover the app , and i must to say that i am very satisfied of 3dcoat, as game artist and developer, I used Lightwave for a long time now, but I am now using Maya 2014, that also satisfy me alot compared to what the lightwave modeler purpose this day, i haven't upgraded with the good deal that newtek had proposed this Christmas period, 3d coat offers me, what LW modeler and Zbrush combined shall brings in my workflow. My English is not perfect, i am french , and will do my best to be clear on board i will use this topic to post some stuff made with 3Dcoat, i suppose some concept and experimentation. i will starting right now and show you my first attempt with the Voxel and Render rooms. I only worked in Voxel ( excepted the horns), i will check out later what liveclay and surface specificities are exactly, there is no better method to apply than test out directly the tools and try to do something correct. Tool used : Scrape Plane Muscles Spikes Snakes The turn around (1.0mb AVI)
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