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  1. This is my weapon concept for games. Modeled and retopoed in 3D-coat. I used xNormal to bake the normal maps.
  2. netgoblin

    SMG Micro M56

    From the album: netgoblin 3D

    Original awesome concept art by xparament. 3d modelling in 3dsmax, texturing in 3dcoat. Stats: 5449 tris, 2999 verts.
  3. artofcharly

    Weapon Concept

    From the album: HARDSURFACE

    My weapon concept for 3dsky.org contest. You can buy this model here - http://3dsky.org/3dmodels/show/feature_weapon_dmk25 Turntable here - https://www.artstation.com/artwork/kaVN2 Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly

    © artofcharly

  4. artofcharly

    Weapon Concept

    From the album: HARDSURFACE

    My weapon concept for 3dsky.org contest. You can buy this model here - http://3dsky.org/3dmodels/show/feature_weapon_dmk25 Turntable here - https://www.artstation.com/artwork/kaVN2 Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly

    © artofcharly

  5. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  6. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  7. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  8. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  9. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  10. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  11. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  12. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  13. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  14. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  15. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  16. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  17. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  18. Malo

    Machete

    From the album: Malo

    This machete is from my new tutorial. Tutorial is in german Created with 3D Coat - Modelling, Retopo, UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  19. From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  20. netgoblin

    Rifle

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  21. netgoblin

    Blunderbuss

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  22. netgoblin

    Revolver

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

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