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Hey everyone, I wish I could use a 16-bit alpha in 3D-Coat. Before importing the 16bits alpha to 3D-Coat, I checked it and it really is 16 bits. Remembering that I saved this alpha in Tif format. So I created a cube of 500,000 polygons inside the Zbrush and exported the obj. I imported this cube into 3D-Coat. I used the same alpha in ZBrush and 3D-Coat. The result of this alpha in ZBrush is better than the result made within 3D-Coat as you can see in the image. Does importing the alpha (even if in tif) into 3D-Coat, will the program automatically convert the 16-bit alpha into 8-Bits? I can not understand this difference that is happening in the picture. I believe there is an error or bug happening in 3D-Coat when I right-click the alpha, a menu appears with options, when I choose "edit in Ext. Editor", I realize that the alpha is no longer 16 bits and yes 8 bits in the external editor. And when I choose the "Edit the 16-bit Tif" option a reading error occurs and instead of the alpha appears (no alpha) a dark square. I have already tested on Gimp 2.10.8, Krita 4.1.7, Photoshop CS2 and it always happens the same thing. Please, I would like to know what I could do to actually have a 16-bit alpha inside 3D-Coat? I'm attaching the cube and the alpha. Thank you alpha_and_cube500k.rar