Hi,
I've been using 3D coat for about a month now, i'm fairly new to 3D modelling in general so i hope i'm running into a newbie issue that can get answered easily. I'm at my wits end.
The context is that i'm trying to clean up a 3D model i scanned in. Here is my workflow that pretty much follows the YouTube series:
Import into the Paint room
Import mesh (obj file) into the Sculpt room as a surface object so that it keeps the texture
I clean up the model switching between surface and voxel objects
[Issue/Question 1] When i AUTOPO what layers should be visible in the Paint room? The initial layers that appeared on first import still contain all the bumps and edges that i cleaned up so when i AUTOPO for some reason it captures the old model. So i've turned off the original layer other than the UV layer because that keeps the texture... is that correct?
After i retopologize, mark out the new UV, unwrap the UVs i bake with Normal map
[Issue/Question 2] Here is when things start to fall apart
Firstly, I don't understand what all the layers are in the paint room (see screenshot). I'm guessing that some of them are from the original import so can i delete them? Also, what is the Volume4 layer?
Secondly, when i switch to a Flat Shader and hide the object in the VoxTree my model looks pixelated. It's only when i use a Smooth Shade it stops being pixelated
Thirdly, i can't seem to paint on either the model or the UV consistently. It's as if there is a layer on the model that is stop me from painting on the model or UV...
Like i said, i really hope i'm doing something stupid because i do enjoy using 3D coat but i can't seem to find any answers to these issues.
Thanks,
Gwan