Search the Community
Showing results for tags '3d studio max'.
Found 2 results
Carlosan posted a topic in General DiscussionCREATE STUNNINGLY PHOTOREALISTIC IMAGES Open standard. Cross-platform. Highly scalable. Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. Physically-Correct Materials The Radeon ProRender engine features an extensive native physically-based material and camera system to enable true design decisions with global illumination, including caustics Balances GPU and CPU Compute Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results even on less-capable hardware Fast and Accurate Radeon ProRender’s powerful combination of multiple OS- and hardware compatibility, rendering capabilities and efficiency helps drastically reduce the time required to deliver true-to-life images Uses Open Standards Built on industry-standard OpenCL™ or Apple® Metal® 2. Works across Windows®, Linux® 1, and macOS® 2. Supports AMD GPUs and CPUs as well as those of other vendors. Open-source renderer available for developers
Just finished up one of my shots for my Abandoned Morgue for a portfolio project that I've been working on for some time. The main focus was on textures, lighting and rendering. To create this project I used 3d Studio Max, Vray, 3d-Coat (texturing painting and uv mapping) and Photoshop for compositing. I'll have 2 - 3 more shots in the next few days. Hope you guys like it.