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Found 41 results

  1. Hello Community, Newbie here and Sharing Some of My Recent Work here, kindly check it and rate it,
  2. Alemar

    HighresScreenshot00013.png

    From the album: Alemar 3DCoat Gallery

    © Marco Alemar

  3. TorQueMoD

    [Solved] Heightmap Export for Terrain

    Hey all, So I'm working on a new method for creating heightmaps using a combination of Mudbox, World Machine and 3D Coat. Inside mudbox, you can sculpt the basic shape for your terrain and then simply export a heightmap through the Extract Texture Maps option. I was wondering if there's a way to do this inside 3D coat when using Voxels? Basically I want to sculpt in voxel mode and then do a projection of the voxel model onto a simple plane and save out a heightmap from that. Thanks!
  4. Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2. Video Content: 0:01 - Intro 0:18 - InfoPartners 0:22 - Important information about turning on of subtitles. 0:29 - Information having an impact on the development of the channel and the output of the following lessons. 0:45 - Continuing to edit the proportions and details of the monster by using the different brushes. 3:03 - Use the Pose tool to correct proportions. 3:19 - Creating a mask and adding details to the base layer by using the Clay brush. 4:00 AM - Adding parts with the Draw brush. 5:25 - Using the Pose Tool to correct a pose. 8:45 - CutOff-brush to remove unwanted parts. 10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry. 10:26 - Continuing to work with the Pose and Move Tool. 10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff. 11:30 Paint texture in Paint-Room and export to FBX. 11:39 - Import models in 3Ds Max. 11:56 - Creating CoronaSkinMtl and configuring VertexColor. 13:43 - Lighting setup in Corona Renderer. 14:15 - The ending. 14:31 - The ending. Video preview of other lessons. A subscription button. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  5. Hey welcome! Hello everyone! I would like to share with this fantastic community my work in progress that I make using 3D-Coat. In this my sketchbook, I invite everyone to participate and that you feel free to say what you really think of my work ...No heartbroken!
  6. Hi! I have made a 3d scan of a starfish using the real sense camera SR300. I used 3D System Sense software. It outputted an .obj and an .mtl filetype. I used blender to clean up around the model. Then, I exported it from blender to 3dcoat as an .obj filetype. In 3Dcoat, I fixed up the mesh and the texture. I exported it as an .obj file type and put it into unity, but the texture is missing. The texture is visible on the mesh in 3dCoat, but it is not accessible through the Texture editor. I am at a loss. Can anyone help me figure out how to recover my texture, so that I can export the mesh and texture into unity? texture editor doesn't show the texture.. XOif I turn off layer 1texture visible in 3D coat, but not accessible..... ;/ I would be REALLY grateful if someone can help me out! Thanks! Leona S
  7. TallBhoy

    Copy UV and Paste UV not working?

    Hey, Currently in the process of unwrapping a model. I'm trying to use the copy and paste uv tools to overlay some uv tiles that I want repeated. See below. However when I attempt to copy paste them nothing is happening despite them being completely identical? This isn't the only uvs its happening too, it's the same with all other identical uvs.I've also had this happen on older files too. Below is a pic of the object in mention. I'm running the latest version. Any help would be greatly appreciated. Thanks.
  8. Metin Seven

    The realization of death

    From the album: Metin's 3D Coat explorations

    The realization of death — zombie head sculpture, inspired by Serge Birault concept art. More where this came from — metinseven.com
  9. dimitribastos

    Team Captain America

    From the album: FanArt

    This is some kind of self portrait featuring the upcoming Marvel's Civil War movie. I'm joining Team Captain America! Also this is my first character render. The next one will be Iron Man - or should he be Iron Boy?
  10. dimitribastos

    QuackShot

    From the album: FanArt

    Hey guys! A new image from a classic game. This one is QuackShot, from Sega's Mega Drive/Genesis. Hope to animate this scene soon. :) Made with Modo and 3D-Coat.
  11. I made a game asset based on my class materials for concept design class. I've done the design 1 and half year ago, but made it as 3D model for fun. Original image link: https://www.danielkim3d.com/?lightbox=dataItem-iip0d7lc Sketchfab link: https://sketchfab.com/models/f6249162bd6540c5aaccfa4ff234dbc5
  12. Wybie

    MAR-z0

    MAR-z0 is 3d low poly model maked in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat haved a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked and render. I think about 3D-Coat is one of best software for this. I try now to improve my skills for sculpt but is not simple... I arrive from ZBrush. ;-)
  13. arjun07

    yu-gi-oh 1.jpg

    From the album: Yu-Gi-Oh Set

  14. artofcharly

    3dCoat Sketch Day 3

    My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!

    © artofcharly

  15. zhoslen

    GITS

    My new personal project, dedicated GITS, tried to make some concept design for metal armor, in 3dCoat, inspired by Gavriil Klimov
  16. Gabriel Aguiar

    Low Poly Skeleton

    Here is the process of creating a low poly skeleton and making sure we get the most important features of each bone. Thanks For Watching!
  17. Darkzero779Projects

    Darkzeroprojects sketchbook

    Greetings,Darkzeroprojects here to make somewhat postings of my slowly develouping sculpting workflow. Now I admit Im currently got a lot to learn,but I have been for months learning and working on sculpts for my asset creation. heres a example of my wip of a stylized body of a character.
  18. I AM OPEN FOR FREELANCE WORK. (this will be updated if I am busy) Emildesign.org Emilchristenson@gmail.com Welcome to my sketchbook. My name is Emil Christenson and i live in Sweden. I am at the moment a student in university at Uppsala university in game design. I come from a 3ds max modelling background and then I tried Zbrush with a friends computer but it did not feel right to me and then I found 3d coat. What a wonderful software. It has nearly replaced every software for me in my pipeline. It is awesome. But i am still trying find every tool in this software. please feel free to give feedback. These models are creations from my start of the 3dcoat journey. So the quality can be good and bad.
  19. Seems like the spline can't be transformed with Spline Menu / Transform All while the 2D/3D grid snapping is on. Does that work for you? Bug report: http://3dcoat.com/mantis/view.php?id=2204
  20. Is there actually a concept of local space in 3D Coat? When I import an FBX from Blender, seems like all local space information is lost, as I can't really use the Symmetry's local space options.
  21. macalabs

    Phersephone's Colony

    From the album: Macalabs Sketch Dump

    Scifi environment workflow practice. P.S. This is a tweaked an edited version of my very first city image in this gallery.
  22. macalabs

    Phersephone's Colony - Thumbs

    From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  23. macalabs

    The Festival_ Thumbs

    From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  24. tsabszy

    Flying Observatory

    Good luck all! I've been trying to decide what idea i would stick to for quite a while now, and concidering how short the time is and that we also need to create a background i decided to do a bit of a smaller vehicle. An observer, made by a solitary scientist who wants to observe the sky without having to wait the weather to clear, so he designs and builds a constantly flying observatory basically
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