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Found 2 results

  1. Hi ! I'm learning 3dcoat & have a problem understanding how to retopo a hard surface humanoid model for exporting & animating in C4D. I'm confused because it seems I lose all the fine details that i've been able to sculpt in 3dc. All those sharp edges precisely. I'd like to export it to Obj for rigging & animating in C4D. So, i understand i should make a low poly export with uvs, normal map etc...but if my model lose sharpness, should i edit edges in C4D again ? (which would be kind of annoying). Or should i make a not-so-low-poly model and in this case what's a good poly count ? If anyone has suggestions or ideas, tutorials about this topic, thanks ! Here's an example of a model i'd like to rig :
  2. Kargall

    EVA Le Floride 2015 02

    From the album: Le Floride

    Éva study for the painting (acrylic on wood). Sculpting with 3DC, rendered with Blender and finished with Clip-Studio-Paint
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