Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'Could be really useful!'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. Hey Coaters! Long time no speak. ;-) I have been stacked with work and haven't been by in a while. As a long time user of 3D Coat, I should probably know the answer to this question but I don't so here goes: Is there any way to have two rooms open side by side? Why would I want this? I import a low poly model to the paint room (Mixamo 'Adobe' Fuse base or Makehuman base) which has its face polygroup previously conformed to a high poly 3D face scan using the wonderful WrapX. I import the aforementioned high poly face scan to the Surface / Voxel room. I create the retopo object from the low-poly model in the paint room. I then switch to, switch back, switch to, switch back, etc..... between paint and Surface / Voxel mode to move the face scan in place so I can bake a normal map to the low poly object. It works really well and it is pretty fast when compared to doing it in Zbrush or Blender.... but it could be faster and completely amazing if I could work across both rooms while seeing them at the same time, side by side. Failing that, is there any way to move the Voxel / Surface object in the paint room? It is already visible.... This method is similar to the 'project all' command in Z-Brush but could potentially be a lot quicker.
×
×
  • Create New...