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Found 5 results

  1. From the album: MetinSeven.nl works

    Here's a little Handsome Devil progress collage, based on great concept art by Sasha Tudvaseva. Sculpting was done in 3D Coat, Blender Cycles was used for materials, lighting and rendering. The full-size end result can be viewed in my 3D Coat album and in my portfolio: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork
  2. Metin Seven

    Handsome Devil

    From the album: MetinSeven.nl works

    Handsome devil. Concept: Sasha Tudvaseva More work: metinseven.nl #devil #demon #3d #b3d #3dcoat #illustration #artwork #modeling #sculpting #modeler #sculptor
  3. From the album: MetinSeven.nl works

    Here's a little Krampus progress collage, starting with the great concept artwork by Maxim Verehin, sculpting in 3D Coat and ending with the Blender Cycles rendering. The full-size end result can be viewed in my 3D Coat album, and in my portfolio. #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork
  4. Metin Seven

    Krampus

    From the album: MetinSeven.nl works

    If you don't behave, Krampus will come and get you! Concept: Maxim Verehin More work: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #zbrush #3dcoat #character #illustration
  5. I am in the final two months of my time here at Vanarts for Game Art and Design and I'm tackling a creature, one I've been fond of for quite some time, from the franchise that sparked my interest in game and certainly in horror and shooter genres. This is my Cerberus Rendition of the Pinky Demon from the Doom franchise.. Taking it's already core elements that the fans love and stitching it together with a beast from the depths and my dreams. I decided to take the Original Pinky Demon that we all know and love, and the most recent version.. as a call out to it's growth - - - into this final form. For the hind legs I wanted something more off topic than the general mech spine into a hooved behind that all fan art has been. Deciding to stray away from the norm was proving difficult and I really enjoy this design.. It still in the process of figuring out some forms and smaller detail, any veins and surface breakup as far as pore detail and whatnot I was going to paint in Via PPNM ( per pixel normal map ) painting. I'll keep it updated with current photos and am always welcome to the Comments and Criticism. Maybe a different set of eyes can see something or give some tips. Thanks for taking the time to check it out!
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