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Found 2 results

  1. Hi, Please check and confirm if you get the same problem: http://3dcoat.com/mantis/view.php?id=2125 Below are full details of the bug-report: SUMMARY State of UI setting "Preferences, Hide Scrollers" is incorrect. DESCRIPTION In "Preferences"-dialog, in "Theme"-tab, the state of the checkbox setting called "Hide scrollers" is the opposite of what it is supposed to be. When "Hide Scrollers" is CHECKED (enabled), the scrollers are SHOWN. When "Hide Scrollers" is UNCHECKED (disabled), the scrollers are HIDDEN. This behavior is the exact opposite of what the checkbox is supposed to do. STEPS TO REPRODUCE Open "Preferences, Themes". Make "Hide Scrollers" checked, and scrollers will be shown (incorrect). Make "Hide Scrollers" unchecked, and scrollers will be hidden (incorrect). ADDITIONAL INFORMATION Please see the attached files for a visual description of the problem. Cheers, AgentSam
  2. ScrotieFlapWack

    How can I post bugs?

    This has probably been answered a million times but I am going to ask as I can't seem to find the answer on the forums (I know I am probably being stupid and not looking in the right place). I was wondering how it is possible to post bugs. I use the Steam version of 3DC (version 4.5.19) and I am running into an issue which I remember being a bug way before 4.5. Basically whenever I am in the retopo room I retopologize my model as normal and then in the same room I will start adding seams for my UV map. After adding the seams I unwrap and go into the UV room and nothing is in there, no voxels, no model. There is a layer however from the retopo room. I go to add a UV set as there is no UV sets made yet, as soon as I press the add UV set button I get a dialog box come up with a bunch of information about my computer and then I press ok and 3DC just shuts down. I was wondering what is the official way to log a bug so I could report this. Does it matter if I use the Steam version also? The current build of 3DC on Steam is one of the stable releases as far as I am aware. Thanks, Dave.
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