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Found 55 results

  1. MG Degenhardt

    Need for "Templates"

    Hi everyone! I've created a lot of pieces to be used in a large project, using a 3D software, and now I'm importing one by one, painting every piece and re-exporting. I guess there's no problems in this work flow, but I'm wondering if there is a way to automate some tasks. Let me explain: I have 4 types of doors, and each type would have 5 types of different materials, so if my math is not wrong I will do the same operations 20 times. No problems! But if I could save, let say a way to quickly apply the smart materials to the second, third and fourth types, after had applied to the first one. I'm think in a template, in the way, I import the mesh, bake or re-bake the ao and curvature maps (if need), then I select the template and all the job is done "semi-automatically" only clicking in one button. This way all the seconds, thirds and so on material options are the same, as expected, and no need for all the adjusts again! Ahh: I've already created all the smart-material needed for the projects. Now you have the general idea I may ask: is there a way to do it?
  2. inache

    Quality texture

    Hello! Tell me, please, why, when previewing, the clarity of the texture differs from applied to the model ???
  3. Read more Inkscape is a drawing and painting tool similar to Illustrator, CorelDraw, and Xara X, but with features, new tools, and interface style of its own. It emphasizes the W3C standard Scalable Vector Graphics (SVG) file format, but reads and writes a wealth of other formats including PDF, so it is an easy complement to your other graphics and desktop tools. Best of all, Inkscape is created *by* the community *for* the community: Inkscape is 100% Open Source and freely available to everyone in the world. Release Notes: http://wiki.inkscape.org/wiki/index.php/Release_notes/0.91 https://inkscape.org/en/release/0.92.2/
  4. Somatrasiel

    Manual Painting Not Working

    Hi guys, Upgraded to the professional version a few hours ago and I'm trying to sketch on the Paint Tab. However, I'm unable to actually paint- as my cursor won't change into the brush and I keep getting "Please Choose an Option" down at the bottom. I'm basically just trying to do this. I'm not totally new to 3dcoat, but I'm having trouble figuring out why I can't paint! Any help would be greatly appreciated, thanks!
  5. Hi everyone, I am under a year new to 3DCoat and I love it so far. I purchased it right away knowing what it was capable of and specifically it seemed like the only 3D painting program that can work with Displacement textures and see it in realtime! Anyway, there was no tutorial for me, I asked questions and saw bits of info that came from various places and was a bit of a nightmare after buying a new piece of software and not knowing how to use it the way you need. So recently I put together a couple tutorials, a short version and more of a complete version. This video -the long one, was not intended to show off my art skills, I'm just dabbing areas with various textures while explaining how to and trouble shooting etc. I'd still like to improve the ability to have displacement work faster and maybe display better while painting. Perhaps if the lower poly model can be subdivided once or twice and while you paint a a front facing & distance based tessellation shader is used to help bring out the details that way you could potentially have subdivision on its highest level and have the same performance and maybe memory conservation with 100% fidelity but with the speed as if you were working on a lower poly model. So here is the tutorial if any one here has mastered working with Displacement with 3DCoat please let me know how I can improve the workflow or let me know if I explained something incorrectly. I was working with 8K Photo Scanned textures from RDT
  6. When I draw by material from the camera my drawing texture shifts http://take.ms/Ro4p5 What is responsible for this offset?
  7. Hello! The smart material Preview window show the material exactely as I want it. But when I actually draw onto the object, it looks weird. Can anybody tell me what goes wrong here and how to fix it? Thank you!
  8. From the album: Artworks

    For my collegues of Gaming Minds Studios I have created a 3D character prototype while the preproduction of their last hit Railway Empire. In the preproduction of Railway Empire we experimented with several types of Charakter styles. The Western Lady were sculpted in 3D-Coat., the textures and retopology were also done there. I transferred the model into Blender and set a very simple face rig, based on shape keys. The hair was created with Blenders hair system. The final is rendered with Blender Cycles. There was an arm rig too, but we rejected it. Even if the char went not into the final game, I like the Lady a lot and like to present it to you today. I have made some improvements in the hair style and used my CW Eye Material for her eyes. Drop me a line if you have any questions.
  9. Is there a way to apply layer blending within the smart material editor? I am trying to make a wasp skin texture which I am using a rust image for and apply a new layer of yellow on top, however lowing the opacity is not enough. If I apply the rust to a normal layer then the yellow on top I can use layer blending to get the desired effect. Is there a way of doing this in the smart material editor directly?
  10. I was wondering if it's possible to paint with Vector Displacement maps in the normal channel area in PPP mode, has anyone tried this? I'm thinking that there might be some interesting results if a mushroom for example was painted on a top layer and regular grey mapped forest floor displacement material was painted on a lower layer. If no one has tried this, I'll give it a shot. I realize that the end texture export would also have to be Vector based.
  11. dimitribastos

    Black Squad Captain

    From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  12. I don't know if this not implemented yet or it's a bug. But looks like Steady Stroke option works only in viewport but not in the Texture (UV) Editor. 4.7.24 (and 4.7.37)
  13. dimitribastos

    Black Squad Captain

    From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  14. dimitribastos

    Curvature Map problem

    Hi there! At first, my curvature map was correct. Then, later on the texturing process, I decided to calculate it again in order to evaluate the new depth layers. Now, the curvature map have these thin vertical lines all over the textures. Don't know what happened. If it helps, I used Edit Projections in External Editor some time down the pipeline. Same results on 4.7.27 and .26
  15. Hi, guys. I just started a series in order to introduce 3D-Coat to the brazilian audience. The tutorial is in portuguese and it's really basic this time (its just a introduction to some basic painting workflow). Hope you like it!
  16. I am attempting to bring into 3d coat a high poly model, to which i will want to retopo, followed by painting onto the high poly to then bake down to the low poly. How do I bring in the High poly model into 3d coat to allow me to do these steps? The high poly model is not unwrapped or has its uv's laid out, but I am told that this is not required when it comes to painting onto the high poly to then bake down to the lower.
  17. Hi! As it is not possible to sculpt (using a stencil) and projection-paint (using the same texture as for the stencil) at a time I am wondering if there is good way to match a sculpting with stencil and later project painting with a colored version of the stencil. Any good workflow for this or is it just a matter of aligning (positioning) the sculpted model as good as possible with the bitmap for painting? Thanks! David
  18. New to 3D Coat. Came for the unwrapping but would love to paint in the program. My work flow typically involves a low poly mesh under a Subdivision Surface. Obviously the look of your model can change drastically under subdivision and this will affect the way you paint. Is there a way to keep my mesh low poly but view it with smooth subdivisions while i'm painting? Thank you! -----Tristan
  19. Radiago

    Emmissive isn't painting?

    Hey all! I've been really liking 3D Coat so far, but I'm running into an issue with a model of a hanging lamp I'm making. I'm trying to get an emission map for it in unity so that the frosted glass glows but I can't get the layer to work. I've made a new layer, set it to "Highlight Emissive" and when I bake it out for unity the emission texture is just solid black. Even if I use "Use as Emissive" I get the same results. Does it have to do with using another layer as a mask? Or it being in a layer group? Some help would be greatly appreciated, thanks!
  20. Screenshot of the problem I've searched around the forums ans it seems like I'm having an issue with padding maybe? Basically whenever I smudge across a seam it picks up a color from somewhere and bleeds that from the seam. I'm using version 4.7.10. Any help would be great, thanks!
  21. Hello all, I have been using 3DCoat for a few years now and my main use for it is diffuse texture painting. The program is great at it but I do have a long standing issue with the way the eyedropper/Sampling tool works. Like many artists involved in texture painting I come from a Photoshop background therefore this will be my main point of reference. - My first question is related to the mapping of the tool. I can of course map it to any usual keyboard letter key (I personally set it to "i") but it would be great to also be able to access it by holding down Alt while painting - if only because of muscle memory coming from PS. Now of course I am aware that the Alt key is already used by the navigation system when working with Maya-style navigation but surely enough these two things are not mutually exclusive. Maybe there is a way to assign it to the Alt key by manually editing a setting file ? If so please let me know. - Second question : The clever behavior of "hold down a key to temporarily activate tool, or tap the key to switch to it fully" can get quite irritating when dealing with the Sampler tool at high speeds while painting. If I hold down my assigned key, tap down with my stylus to sample, then release both in a very slow and deliberate manner, I do get the color that I want. But if I attempt to colorpick at my usual speedy rate I then always end up with the wrong color samples because it is quite easy to accidentally fully switch to the tool as opposed to temporarily activating it ... meaning that when this happens my next intended paint brushstroke ends up being yet another Sampling pick, forcing me to color pick *again* to go back to my previous selection. Very frustrating. This is getting to a point where it is seriously slowing me down and negatively affects my workflow, definitely kicking me out of the zone ... every 10 seconds or so. How do you guys deal with that ? In general, are there any known workarounds to make hotkey-driven color Sampling more reliable ? Thank you for your help !
  22. castaneda

    uv maps

    I have a uv mapped model that I'm trying to paint on and when I do the painting shows in the uv texture editor as outside the uv map. The paint on the model does not show on the uv map in the texture editor. Cant figure out what the problem is. Also ive uploaded a snippet of the fact that the color/wireframe in texture editor is not like the multiple uv maps around the central color map. I'm uploading a couple views to show what I mean. Hope someone can help me with this.
  23. I just upgraded to 4.7.06 - and I am unable to use V to eyedrop colors off the Texture Editor window. I can use it to eyedrop colors off the model, but not the 2D Texture Window... am I doing something wrong? Please help?! Thank you kindly!
  24. hi all, I'm totally new to the program 3D-Coat, although more than 20 years I routinely using professional 3D programs, like Form-Z, Cinema 4D, and others. SInce a year ago I’m developing the technique of photogrammetry, especially in the field of cultural heritage. (look some models here: https://sketchfab.com/calidos/models) I currently have the project done on virtual simulations of medieval polychrome stone. I tried the program C4D Body Paint (Maxon) and the possibilities of Z-Brush, but when I see the possibilities of 3D-Coat I was done and I quickly acquired a license. But now I've gone into developing the actual simple project I am totally lost. Although I have tried dozens of tutorials on the web truth is that when I go to work, even with simple things, I lose at once, and I have to start again. Things as simple as importing a model and rotate it and import the original texture, become a nightmare. Obviously my guilt for my initial low level, but never would have thought that a program so difficult to enter. Finally, let the concrete steps if someone can give me a helping hand. What I get is the following: 1. I have created a model with Photoscan (1 million polygons and 4K texture). The model is not a solid, it is a complex surface. (See pictures) 2. I exported the model from Photoscan to OBJ + MTL + JPEG. It size 72MB. 3. I would like to import the model with texture in 3D-Coat, turn it in position accurately and repair some holes and gaps. 4. then I would like paint the model in different layers with flat colors and some gold parts. 5. finally export everything to C4D to animate results. I understand that the program allows extraordinary things, and my aim should be incredibly easy. Belive or not I spent a month trying to do this and I’m totally frustrated. Many thanks forward for your understanding and help. Josep www.calidos.cat
  25. very frustating updating to 4.7.... how do I change the stupid default for paitning from black and white to colors It was great painting the previous version, why the hell did you change it??... man I want to cry... spending time on this....