If you like to retopologize by hand and don't like the white shader of the imported reference mesh - it hurts my eye and is blinding white - and you want to set your reference mesh a lot darker so you can see its details better while creating a new retopo on top of it, here is how you: Change the Reference Mesh Color and Shader 1. File menu 2. Import for Autopo 3. Select your hipoly reference mesh : OBJ, etc.. -->click OK 4. AutopoParams window comes up. Set these settings: Quadrangulation Quality: BEST, slowest CaptureDetails: 100% Turn OFF Voxelize Before Quadrangulation Turn OFF Decimate If Above Turn OFF Hardsurface Retopology 5. AUTOPO Wizard window appears ---> click on CANCEL 6. You reference mesh model is now nice and editable: Select any Shaders from the right menu. If the shaders aren't dark enough, right-click them--> Edit current object shader settings ---> Click on Color Modulation -----> set your favorite retopo reference mesh color--->OK
You can change the reference mesh OPACITY / TRANSPARENCY as well!! 7. Retopo Menu---> select IMPORT 8. Import your retopo mesh or begin a new retopo by hand 9. When you save this file, 3D-Coat will preserve your reference mesh shader and color settings. Have Fun!