Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'Rock'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 7 results

  1. Am curious to get some feed back on how to begin sculpting this type of rock wall. This scene is from the Warcraft movie. Ive tried a number of different ways to sculpt these and I just cant seem to come close to it. Ive tried starting with single primitives, trying to get the column shapes, or starting with a cube primitive trying to sculp each individual vertical rock (column) from a single cube. I m sending a pic of a single rock obj that I sculpted, but how to put them together? Even tried alphas. Didnt come out like I wanted it to. does it look to be a pretty good start?
  2. From the album: door collection.

    Test PBR matérial and applink blender for this project
  3. Hi, can i orient my brush to camera? (for the scrape, flatten brushes...)
  4. Hi, how do you guys make rocky worn surfaces with layered bits? My goal is the style of layered rocky surfaces on the bellow Also achieving texturing like this is also quite hard to do in 3d coat. ide like to here some suggestion on getting this dirty ancient effect My (rather poor) attempt is bellow, its just nowhere near as good. He really defines and shows off his layers using specularity and highlight on them, but thats not really relevant, i just want layer in the first place.
  5. Fantome

    Rock study

    From the album: Fantome artwork

    Hello, here is a rock study I did entirely in 3D-coat. The final render was done in Marmoset. Thank you for watching!
  6. Does anyone know of a way to sculpt like this. As you can see they have some lovely hard edges and indents - in 3d coat i cant get this king of effect, if i were to sculpt a rock using build,scrape/pinch tools, the rock would end up smoother looking; without receses and crevices but only out going parts in the rock. Anyone know of tools/brush tequeniques to make rockes like this? (btw, they were made in zbrushy)
  7. matty686

    salt

    From the album: rocks and minarals

    some salt crystals

    © public domain but plese respect my rights to use my own image too

×
×
  • Create New...