Hi there
I currently use 3D-coat for repairing scanned meshes. I really love those voxel tools.
I got a scanned mesh which I repaired in 3D coat (voxels). I sculpted the missing detail back on the mesh. Now, with zremesher I made a low poly model with uv's. Is it possible to bake the detail from the scanned mesh in a displacement map on the low poly model? So I can render it in MODO? Or do I need to follow a completely different route?