Jump to content
3D Coat Forums

Search the Community

Showing results for tags 'Seamless'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • 3DCoat
    • 3DCoat Printing
    • New Releases and Betas
    • 3DCoat AppLinks testing
    • SOS! Only for official urgent help
    • General Discussion
    • InstantLight Real Time Render
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Resources & Development
    • Tutorials and New Feature Demos
    • 3DCoat Exchange Library
    • SDK, Plugins and Programming
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 9 results

  1. Tinybard

    HELP - Hand painted texture tilling

    Hi! I am new with 3D Coat. I've been trying to create seamless hand painted textures. Ex: grass patch, wooden floor, stone wall etc... I imported a unwrapped plane from 3ds max. Is there an option to make the texture tile? Thank you very much for your time, I can't seem to find any answer on the internet.
  2. Hi guys! I have a project I am working on and the bit I have gotten to now is really making my head hurt haha! So I am trying to make terrain pieces that can fit together side by side and be seamless and flow from one to the other. The idea is that I can sculpt a number of pieces and they can be used multiple times in different positions and rotations to create a potentially infinite number of terrain boards. http://i.imgur.com/NGRCrqg.jpg That is my rough concept where there are pieces like straight rivers, curved rivers, rivers with crossings, cliffs, cliff corners inner and outer, cliffs with slopes, lakes and grass plains and they can then be used multiple times to create varied landscapes. My issue is that I am unsure how to make them tileable! Ideally I am looking for a way of sculpting a perfectly square mesh that repeats at the edges so each module can fit next to another module with relative ease. I have tried doing it via photoshop creating heightmaps but the results are not great and it takes far too long to make a heightmap by hand, with detail without having a reference as to what it looks like when applied to a model. I would appreciate any help that I can get with the matter! I am struggling! Thank you!
  3. Hello from Paintstorm Studio. Hope this video will be helpful for texture artists This is not complete tutorial, video just show some fast tips and tricks by creating textures in Paintstorm and 3dCoat, if you have technical questions, ask it! - Seamless textures - Corrections to several layers - Some special tools and brushes for texture creation.
  4. Hi Does anyone know how i might make a texture from reality capture into a tileable texture with a normal map from the model aswell. For this to work there cant be any manual fiddling with the diffuse texture, because whatever happens to the diffuse map must also happen to the normal map. any ideas?
  5. worldcrafter

    Tile-able texture techniques?

    Hi I am looking for software which will allow me to make tillable textures by just placing my models; This does not work for ready textured models in 3dcoat.
  6. Anyone know how i could get good movable/workable rope in 3dcoat. i was thinking splines, but don't know how i would make the model in the first place anyone know how to do rope in 3DC?
  7. I was just wondering about advantages/differences between 2x2 and 3x3 surface mode tilling creator. my first thought was that, the 3x3 just seems to require more work and is extra fiddely.
  8. worldcrafter

    help with tileable texture creation

    Hi, i want to make a seamless hex tile floor texture using the instancing tool, the problem is - unlike squares/bricks/rocks - all the hex tiles have to be the same size.so i cant squeeze the tiles in and make it up as i go along. I've sculpted all the tiles, but for the seamless texture creation to work, i need to find out the exact size they need to be (i want to fit 64+ (at-least) hextiles in the texture. could some 3dcoat maths guru work this out? My 2nd attempt As you can see I've still failed to get the right size or positioning of the hex tiles,
  9. The surface mode for creating seamless textures works, but is lacking allot (it seems to me). please say if you know a work around or method to the problem below # If i wanted to make a pebbles and dirt floor texture, i need to paint the pebbles and the dirt, is it possible to have multiple volumes work with the tiling system so I can paint or apply shaders to the dirt and pebbles separately?
×