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Showing results for tags 'absolute'.
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vladius posted a topic in 3DCoatI'm now using the Absolute tool in the Average normal mode. Look what I get, when making an indent on a surface. That's a wireframe view from the side. the indent should be parallel to the outer surface but it is in some wavy pattern instead.
I plan and already did import many human models into 3D-coat. The problem I am experiencing is that the main body axis always lies in the plane of the grid. So, if I look at its front I am directly looking into the lights which is very irritating. I cannot move them out of the way at all so they wouldn't disturb me. If I rotate the model the global coordinates rotate along and I cannot change the relative position of the model. Is there any solution to that?