I got 3dcoat with an intention for texture painting mostly since I accostomed to do sculpting work up to very tyny surface details in Zbrush. I don't like texturing options in Zbrush. But for a wile already I can't find an easy, straight and optimal way to transfer things to 3dcoat.
Could sombody share some thoughts. I would like to try it again. Shoulkd I try the new vector displacement export from Zbrush? Can I use a displacement texture baked from Zbruush in per vertex mode only? Is it possible to use per-pixel mode together with the displacement map from Zbrush somehow?