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What are the proper export settings for normal maps from 3D Coat to Maya (Arnold IOR)? In File > Preferences I have tried using numerous normal settings (Software Preset, Calculation Method, Swap TB), but I still feel like my normals are looking inverted in the Maya Arnold render. What is the proper normal map export workflow?
I made this because i didnt want to figure this out over and over again, so i condensed my findings into an info-graphic and posted it online for everyone. All the info below is copied into the info-graphic, and its all you need. If you want to see some of my 3d coat work check out my Artstation: LEDs This shows you a great starting point to translate 3D-Coat textures over to the Cinema 4D Arnold render. I attempted to Contain all the information you need in the info graphic. I think its important to point out that 3d coats painting is focused on the game engine style official "PBR" algorithms. Arnold (and alShaders) aren't build off the exact same "PBR" shading standard and so it will never translate perfectly. However, from an artists perspective, its entirely usable and can get great results. Key Note: PBR generates much of its shading from dynamic reflection probes, HDRs and other cool tricks, most matte materials are still reflective somewhat, but very blurry to simulate light. This means the matte areas of the Arnold material have this quality too, reflections above zero, which is inefficient in the Arnold sampling world and leaves some more grain. A better shader setup is definitely possible with more mixing and more maps output from 3d-coat.
Autodesk has bought Arnold and Solid Angle based in Madrid, Spain and in London, UK. The deal was first struck in December of last year, and finalized in February. The plan is for Solid Angle to be a standalone provider, in much the same way Autodesk has done with Shotgun. Solid Angle is now fully owned by Autodesk but sits apart in so far as the brand Solid Angle remains, as does the sales channels and the staff. Solid Angle has joined Autodesk
Hello, everyone I am new here. I just started using 3D Coat a few months back and in my opinion it's a fantastic software. Here's a sculpt I did with it. Did the retopology in 3D Coat too and rigged in Maya Hope you like it. Cheers. [/IMG] [/IMG] [/IMG] [/IMG] [/IMG] [/IMG]