Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'auto'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • 3DCoat
    • Beta Releases
    • 3DCoat Printing
    • 3DCoat AppLinks testing
    • SOS! Only for urgent help
    • General Discussion
    • InstantLight Real Time Render
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Resources & Development
    • Tutorials and New Feature Demos
    • 3DCoat Exchange Library
    • SDK, Plugins and Programming
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 6 results

  1. dniitall

    Polish/smooth mesh?

    is there a way to polish/smooth a mesh in the Sculpt room with a command instead of doing it manually? thanx
  2. kenmo

    Modeling a car in 3DCoat

    I am an avid car enthusiast, especially antique, vintage and classic cars & trucks, as well as muscle cars of the 1960s, hot rods, rat rods and kustomized cars. In 1983 I restored a 1960 Corvette which I still own and take for pleasure drives & to car shows/cruise-ins. Just curious if anyone has modeled a car or truck (and not other vehicles like space ships, boats, airplanes). I've used Silo3D, Hexagon3D and Groboto3D to model various cars and hot rods. In similar threads at 3D Coat I've been told 3D Coat is really not suited to car modeling. However I've noticed some people have created some pretty amazing cars in ZBrush. This tutorial seems pretty simple in ZBrush However this ZBrush tutorial on a classic 1960's Ford Mustang GT500 is more along the lines of the cars I would love to model in 3D. When I get some downtime, I'll have to try something along these lines...
  3. Hello. I am very new to 3d coat. I have already learned manual retopologisation (strokes and making polygons on imported surface) Could anyone suggest an automatic way of retopo of "flat" surfaces, that is not closed surfaces I have to retopo many many models like the one in image: thanks for any advice - it takes days and days to build this manually..
  4. SamDavison

    AutoPo newbie question

    Hi, I'm Sam and I'm looking at using 3D-Coat primarily for the auto retopology tools. I seem to be having some issues so I'd like to make sure I've got the workflow down for simply importing meshes straight out of the 3D modelling program. So first, I export my model and import it using the Perform Retopology option on the menu. Then Perform auto-retopology. I leave default settings and do not paint any strokes just to see what results I get as standard. However, this is what I get. Am I doing something wrong or is an issue present. It's not a complex shape so I wouldn't have thought I'd need to do anything too complicated. Any help will be greatly appreciated. Thanks, Sam
  5. Hey, i just saw this: http://3d-coat.com/?id=109&list=singleimg&img_name=137762198694&img_type=1 And people say it's from automatic retopology! But i can't find any guides how to achieve effect like this. The most important is to keep hard edges hard - and these on the picture are really accurate! I will be grateful for some hints. Hard surface auto retopology is something that world really needs
  6. Hi, i used the auto seams feature and unwrapped... the uvs turned out to be incredibly disproportionate. The only reason I can see for this is that I have made an incredibly large tri/polygon... but the twist is i cant find this polygon. If there were an invert selection function for the retopo room i could test if this idea is correct but i cant see this function, whut should i do?
×